The relationship between video game use, antisocial behaviour, and bullying in adolescents and young adults, and gender differences. [PDF]
González-Álvarez S +2 more
europepmc +1 more source
A Cross-Sectional Survey on Musculoskeletal Pain Among Professional and Non-Professional Gamers in Saudi Arabia: Associations with Gaming Genre, Duration, and Ergonomic Factors. [PDF]
Alqabbani S +10 more
europepmc +1 more source
The Lines of Argumentation of Alcohol, Drug and Gambling Policies in Finland. [PDF]
Arminen I, Simonen M, Rydman R.
europepmc +1 more source
The effect of identity-related interventions on physical activity- and smoking-related identities and behavior: a mixed-methods systematic review. [PDF]
van Vliet MHM +6 more
europepmc +1 more source
Gamification-Based Interventions in Chronic Disease Care: A Systematic Review of Randomised Controlled Trials. [PDF]
Emaliyawati E +4 more
europepmc +1 more source
Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study. [PDF]
Cederved C +4 more
europepmc +1 more source
Children as Alibi Corroborators for Adults. [PDF]
Price HL +4 more
europepmc +1 more source
VENOMventure, an Immersive Escape-Style Game, Teaches Families the Foundations of Phylogenetics. [PDF]
Thanukos A +3 more
europepmc +1 more source
How do social media use, gaming frequency, and internalizing symptoms predict each other over time in early-to-middle adolescence? [PDF]
Cheng Q +4 more
europepmc +1 more source
Exploring the multifaceted learning benefits of video gaming among female university students in Saudi Arabia. [PDF]
Alwhaibi RM +7 more
europepmc +1 more source

