ADRENALINE, a Learning Game to Improve Prescribing Skills in Undergraduate Medical Students: Descriptive Study. [PDF]
Yelnik CM +8 more
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The CARE study protocol: game-based cognitive assessment via recreational engagement in patients with mild cognitive impairment in India. [PDF]
Bhargava Y, Sharma AR, Sarma G, Baths V.
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Individual differences in motives for costly punishment. [PDF]
Claessens S, Atkinson QD, Raihani NJ.
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Development of a Serious Game App (Digimenz) for Patients With Dementia: Prospective Pilot Study for Usability Testing in Inpatient Treatment and Long-Term Care. [PDF]
Brähmer SF +7 more
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Where age doesn't matter: no relative age effects in esports at the professional level. [PDF]
Laxdal A, Erikstad MK.
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Print, Play, and Learn: Cataloging Card and Board Games for Medical Education From 1980 to 2025. [PDF]
Cosimini M +7 more
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A Metasynthesis on Perceptions of Sexism Among Video Game Players and the Video Game Industry. [PDF]
Denia Mondéjar J +2 more
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Genre-Specific Gaming Addiction and Flourishing in Adolescents: Cross-Sectional Survey Study.
Luo Y +6 more
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