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Ðизайн-конÑепÑÐ¸Ñ Ð²Ð°Ð³Ð¾Ð½Ð° беÑпилоÑного ÑÑамваÑ
2021The purpose of the diploma project is to develop a conceptual, layout-constructive and design solution for an unmanned tram car. Pre-design studies have been carried out. The search and analysis of analogs was carried out, their advantages and disadvantages were determined.
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РазÑабоÑка гÑаÑиÑеÑкой конÑепÑии Ð´Ð»Ñ Ð·Ð°Ð¿Ð¾Ð²ÐµÐ´Ð½Ð¸ÐºÐ°
2020This work is devoted to the creation of advertising and informational support for the Altai State Natural Biosphere Reserve. In the course of the work, the following tasks were posed and solved: 1. The study of the history of the issue. 2. Collection of materials. 3. Analytical review of analogues. 4. Conclusion on the review of analogues.
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The purpose of this work is to develop a functional, intuitive interface for a mobile application that will allow users to purchase, use, and discuss literary works. Tasks to be solved in the course of work: 1. Literary applications were analyzed. 2. The target audience and determine the main functionality of the app were analyzed. 3.
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2009
ÐеÑаÑаеÑÑÑ Ð¿Ð¾ ÑеÑÐµÐ½Ð¸Ñ ÑедакÑионно-издаÑелÑÑкого ÑовеÑа СанкÑ-ÐеÑеÑбÑÑгÑкого гоÑÑдаÑÑÑвенного полиÑÐµÑ Ð½Ð¸ÑеÑкого ÑнивеÑÑиÑеÑа.
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ÐеÑаÑаеÑÑÑ Ð¿Ð¾ ÑеÑÐµÐ½Ð¸Ñ ÑедакÑионно-издаÑелÑÑкого ÑовеÑа СанкÑ-ÐеÑеÑбÑÑгÑкого гоÑÑдаÑÑÑвенного полиÑÐµÑ Ð½Ð¸ÑеÑкого ÑнивеÑÑиÑеÑа.
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Ðизайн-конÑепÑÐ¸Ñ ÑайÑа магазина «ÐодпиÑнÑе ÐзданиÑ»
2022The purpose of the WRC is to redesign the bookstore website based on the corporate graphic style being developed. Tasks that were solved during the study: 1. Review of the theory in the field of site construction and corporate identity creation; 2. Research of analogs of websites and corporate graphic styles; 3.
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2022
The aim of WRC is the development of the design concept of a computer game from a third party in the adventure genre in the atmosphere of the modern Russian village. The work includes creating the plot of a computer game, creating a character and location and a detailed decision of one of the game levels. Resolved during the development of the problem:
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The aim of WRC is the development of the design concept of a computer game from a third party in the adventure genre in the atmosphere of the modern Russian village. The work includes creating the plot of a computer game, creating a character and location and a detailed decision of one of the game levels. Resolved during the development of the problem:
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2017
ÐзÑÑено понÑÑие аÑÑ-Ð¸Ð³Ñ Ð¸ ÑÑилизаÑии в компÑÑÑеÑнÑÑ Ð¸Ð³ÑÐ°Ñ . ÐÑполнен анализ ÑÑда компÑÑÑеÑнÑÑ Ð¸Ð³Ñ Ð¸ пеÑÑонажей. ÐзÑÑен пÑоÑеÑÑ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑÑÐµÑ Ð¼ÐµÑнÑÑ Ð¿ÐµÑÑонажей.
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ÐзÑÑено понÑÑие аÑÑ-Ð¸Ð³Ñ Ð¸ ÑÑилизаÑии в компÑÑÑеÑнÑÑ Ð¸Ð³ÑÐ°Ñ . ÐÑполнен анализ ÑÑда компÑÑÑеÑнÑÑ Ð¸Ð³Ñ Ð¸ пеÑÑонажей. ÐзÑÑен пÑоÑеÑÑ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑÑÐµÑ Ð¼ÐµÑнÑÑ Ð¿ÐµÑÑонажей.
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2022
ЦелÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑеÑÑÑ ÑазÑабоÑка дизайнеÑÑкой конÑепÑии ÑÑÐµÑ Ð¼ÐµÑной компÑÑÑеÑной видеоигÑÑ Ð² ÑеÑÑинге science fiction. РеÑаемÑе в Ñ Ð¾Ð´Ðµ иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·Ð°Ð´Ð°Ñи: 1.ÐÑÑледование пÑедмеÑной облаÑÑи Ð ...
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ЦелÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑеÑÑÑ ÑазÑабоÑка дизайнеÑÑкой конÑепÑии ÑÑÐµÑ Ð¼ÐµÑной компÑÑÑеÑной видеоигÑÑ Ð² ÑеÑÑинге science fiction. РеÑаемÑе в Ñ Ð¾Ð´Ðµ иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·Ð°Ð´Ð°Ñи: 1.ÐÑÑледование пÑедмеÑной облаÑÑи Ð ...
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2022
Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «Ðизайн-конÑепÑÐ¸Ñ Ð¸Ð³ÑÑ-плаÑÑоÑмеÑа Ñ ÑлеменÑами survival horror». ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¾ÑобенноÑÑей ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð»Ð¾Ð¶Ð¸ÑелÑного обÑаза геÑоÑ-мÑÑ
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Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «Ðизайн-конÑепÑÐ¸Ñ Ð¸Ð³ÑÑ-плаÑÑоÑмеÑа Ñ ÑлеменÑами survival horror». ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¾ÑобенноÑÑей ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¿Ð¾Ð»Ð¾Ð¶Ð¸ÑелÑного обÑаза геÑоÑ-мÑÑ
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2017
Ð¦ÐµÐ»Ñ ÑабоÑÑ: модеÑнизаÑÐ¸Ñ Ð¸ Ñоздание пÑинÑипиалÑно нового модÑлÑного ÑеÑÐµÐ½Ð¸Ñ Ð² поÑÑÑоении пÑиÑалов, ÑÑоÑнок и оÑÑановок водного ÑÑанÑпоÑÑа Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÑÑ ÑкÑплÑаÑаÑии вне Ñезона. РазÑабоÑана
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Ð¦ÐµÐ»Ñ ÑабоÑÑ: модеÑнизаÑÐ¸Ñ Ð¸ Ñоздание пÑинÑипиалÑно нового модÑлÑного ÑеÑÐµÐ½Ð¸Ñ Ð² поÑÑÑоении пÑиÑалов, ÑÑоÑнок и оÑÑановок водного ÑÑанÑпоÑÑа Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÑÑ ÑкÑплÑаÑаÑии вне Ñезона. РазÑабоÑана
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