Results 91 to 100 of about 2,137 (108)
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2019
Рданной ÑабоÑе изложена ÑÑÑноÑÑÑ Ð¿Ð¾Ð´Ñ Ð¾Ð´Ð° к ÑазÑабоÑке деÑÑкого пÑоÑеза пÑедплеÑÑÑ. ÐпÑеделена конÑепÑÐ¸Ñ Ð¿Ð¾ÑÑÑÐ¾ÐµÐ½Ð¸Ñ Ð¸ ÑкÑплÑаÑаÑии пÑо-Ñеза, изÑÑÐµÐ½Ñ ÑÑаÑиÑÑиÑеÑкие даннÑе, ÑÑоÑмÑлиÑÐ¾Ð²Ð°Ð½Ñ ÑÑ ...
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Рданной ÑабоÑе изложена ÑÑÑноÑÑÑ Ð¿Ð¾Ð´Ñ Ð¾Ð´Ð° к ÑазÑабоÑке деÑÑкого пÑоÑеза пÑедплеÑÑÑ. ÐпÑеделена конÑепÑÐ¸Ñ Ð¿Ð¾ÑÑÑÐ¾ÐµÐ½Ð¸Ñ Ð¸ ÑкÑплÑаÑаÑии пÑо-Ñеза, изÑÑÐµÐ½Ñ ÑÑаÑиÑÑиÑеÑкие даннÑе, ÑÑоÑмÑлиÑÐ¾Ð²Ð°Ð½Ñ ÑÑ ...
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2020
The aim of the graduate work is creation of a book about the branding agency Deza and layout of an interactive brand book for the new style of the studio. The book edition is aimed at introducing young designers to the educational material of the Deza studio, popularization of graphic design and also, attracting a new audience for the Deza studio.
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The aim of the graduate work is creation of a book about the branding agency Deza and layout of an interactive brand book for the new style of the studio. The book edition is aimed at introducing young designers to the educational material of the Deza studio, popularization of graphic design and also, attracting a new audience for the Deza studio.
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2022
The purpose of the study of this work is to develop a design concept for the character and location for the presentation. As a result of the work done, a character model was created that can be imported into the game engine. Additionally, the location and model of the second character were developed.
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The purpose of the study of this work is to develop a design concept for the character and location for the presentation. As a result of the work done, a character model was created that can be imported into the game engine. Additionally, the location and model of the second character were developed.
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2022
Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «Ðизайн-конÑепÑÐ¸Ñ ÑиÑменного ÑÑÐ¸Ð»Ñ Ð´Ð»Ñ ÑкологиÑеÑкого пÑоекÑа».Ð¦ÐµÐ»Ñ ÑабоÑÑ â ÑазÑабоÑка дизайн-конÑепÑии ÑиÑменного ÑÑÐ¸Ð»Ñ Ð´Ð»Ñ ÑкологиÑеÑкого пÑоекÑа
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Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «Ðизайн-конÑепÑÐ¸Ñ ÑиÑменного ÑÑÐ¸Ð»Ñ Ð´Ð»Ñ ÑкологиÑеÑкого пÑоекÑа».Ð¦ÐµÐ»Ñ ÑабоÑÑ â ÑазÑабоÑка дизайн-конÑепÑии ÑиÑменного ÑÑÐ¸Ð»Ñ Ð´Ð»Ñ ÑкологиÑеÑкого пÑоекÑа
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ÐолÑзоваÑелÑÑкий конÑÐµÐ½Ñ Ð² пÑодвижении бÑенда
ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена изÑÑÐµÐ½Ð¸Ñ Ð¿Ð¾Ð»ÑзоваÑелÑÑкого конÑенÑа (UGC) как инÑÑÑÑменÑа бÑенд-коммÑникаÑий. РиÑÑледовании ÑаÑÑмаÑÑиваÑÑÑÑ ÑеоÑеÑиÑеÑкие оÑÐ½Ð¾Ð²Ñ PR-пÑодвижениÑ, понÑÑие бÑенда и его клopenaire +1 more source
2020
This work is devoted to the study of domestic and foreign events in the direction of the culture of South Korea, as well as the development of corporate identity for the festival in this area. The purpose of the thesis: the development of graphic design concepts for the festival of Korean culture To achieve this goal, the following tasks were set: 1 ...
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This work is devoted to the study of domestic and foreign events in the direction of the culture of South Korea, as well as the development of corporate identity for the festival in this area. The purpose of the thesis: the development of graphic design concepts for the festival of Korean culture To achieve this goal, the following tasks were set: 1 ...
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2020
The concepts of "platformer", "side-scroller", "visual language" in computer games have been studied. An analytical review of analogues has been conducted. The processes of game level development and creating an artistic image for computer games have been studied. Approaches to graphics processing in game engines have been studied.
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The concepts of "platformer", "side-scroller", "visual language" in computer games have been studied. An analytical review of analogues has been conducted. The processes of game level development and creating an artistic image for computer games have been studied. Approaches to graphics processing in game engines have been studied.
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2017
РбакалавÑÑкой ÑабоÑе пÑедÑÑавлена инÑоÑмаÑÐ¸Ñ Ð¾ вÑÑ Ð¾Ð´ÑÑей на ÑÑнок ÑлÑжбе доÑÑавки едÑ. Ðана Ñ Ð°ÑакÑеÑиÑÑика ÑегионалÑного ÑÑнка доÑÑавки едÑ. ÐÑоанализиÑÐ¾Ð²Ð°Ð½Ñ ÐºÐ¾Ð½ÐºÑÑенÑÑ. ÐÑоведен SWOT анализ.
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РбакалавÑÑкой ÑабоÑе пÑедÑÑавлена инÑоÑмаÑÐ¸Ñ Ð¾ вÑÑ Ð¾Ð´ÑÑей на ÑÑнок ÑлÑжбе доÑÑавки едÑ. Ðана Ñ Ð°ÑакÑеÑиÑÑика ÑегионалÑного ÑÑнка доÑÑавки едÑ. ÐÑоанализиÑÐ¾Ð²Ð°Ð½Ñ ÐºÐ¾Ð½ÐºÑÑенÑÑ. ÐÑоведен SWOT анализ.
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ÐÑеаÑивнÑй конÑÐµÐ½Ñ Ð² Ñекламе мобилÑного гейминга
ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена Ð°Ð½Ð°Ð»Ð¸Ð·Ñ Ð¸ изÑÑÐµÐ½Ð¸Ñ ÐºÑеаÑивного конÑенÑа в Ñекламе мобилÑнÑÑ Ð¸Ð³Ñ, а Ñакже ÑазÑабоÑке ÑекомендаÑий по кÑеаÑÐ¸Ð²Ð½Ð¾Ð¼Ñ ÐºÐ¾Ð½ÑенÑÑ Ð´Ð»Ñ ÑÐµÐºÐ»Ð°Ð¼Ñ Ð¼Ð¾Ð±Ð¸Ð»Ñного гейминга. ÐадаÑи, коÑоÑopenaire +1 more source
2018
Рданной ÑабоÑе пÑоведена ÑазÑабоÑка дизайн-конÑепÑии кÑÑизного ледокола Ð´Ð»Ñ Ð¿Ð¾Ð»ÑÑнÑÑ ÑиÑоÑ, наÑеленной на ÑазвиÑие ÑкологиÑеÑкого обÑÐ°Ð·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð½Ð°ÑÐµÐ»ÐµÐ½Ð¸Ñ Ð Ð¾ÑÑийÑкой ФедеÑаÑии и гÑаждан заÑÑб
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Рданной ÑабоÑе пÑоведена ÑазÑабоÑка дизайн-конÑепÑии кÑÑизного ледокола Ð´Ð»Ñ Ð¿Ð¾Ð»ÑÑнÑÑ ÑиÑоÑ, наÑеленной на ÑазвиÑие ÑкологиÑеÑкого обÑÐ°Ð·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð½Ð°ÑÐµÐ»ÐµÐ½Ð¸Ñ Ð Ð¾ÑÑийÑкой ФедеÑаÑии и гÑаждан заÑÑб
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