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2016
ÐÑпÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑикаÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑабоÑа бакалавÑа ÑодеÑÐ¶Ð¸Ñ ÑÐ²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¿Ð¾ ÑазÑабоÑке, моделиÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¸ изгоÑÐ¾Ð²Ð»ÐµÐ½Ð¸Ñ ÐºÐ¾Ð¼Ð¿Ð¾Ð·Ð¸Ñии «ÐаÑÑина», коÑоÑÑе ÑазмеÑаÑÑÑÑ Ð½Ð° 85-Ñи ÑÑÑаниÑÐ°Ñ , ÑоÑÑÐ¾Ð¸Ñ Ð¸Ð· 6 Ñазделов ...
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ÐÑпÑÑÐºÐ½Ð°Ñ ÐºÐ²Ð°Ð»Ð¸ÑикаÑÐ¸Ð¾Ð½Ð½Ð°Ñ ÑабоÑа бакалавÑа ÑодеÑÐ¶Ð¸Ñ ÑÐ²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¿Ð¾ ÑазÑабоÑке, моделиÑÐ¾Ð²Ð°Ð½Ð¸Ñ Ð¸ изгоÑÐ¾Ð²Ð»ÐµÐ½Ð¸Ñ ÐºÐ¾Ð¼Ð¿Ð¾Ð·Ð¸Ñии «ÐаÑÑина», коÑоÑÑе ÑазмеÑаÑÑÑÑ Ð½Ð° 85-Ñи ÑÑÑаниÑÐ°Ñ , ÑоÑÑÐ¾Ð¸Ñ Ð¸Ð· 6 Ñазделов ...
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This work is devoted to the study of the artists book, followed by the identification of problems in its editorial and publishing preparation and the proposal of ways to solve them. Tasks that were solved during the research: 1) consideration of the place of the artists book in modern publishing; 2) analysis of publishing houses specializing in the ...
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ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена ÑлÑÑÑÐµÐ½Ð¸Ñ ÑиÑÑÐµÐ¼Ñ ÐºÐ¾Ð½ÑÑÐ¾Ð»Ñ ÐºÐ°ÑеÑÑва гибкой Ñпаковки. ÐадаÑи, коÑоÑÑе ÑеÑалиÑÑ Ð² Ñ
оде иÑÑледованиÑ: 1. ÐзÑÑение пÑоÑеÑÑа пÑоизводÑÑва гибкой Ñпаковки. 2. ÐзÑÑение ÑÑÑÑкÑÑ
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ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена ÑазÑабоÑке ÑиÑÑÐµÐ¼Ñ ÑÑеÑа оÑÑÑÑÑÑÐ²Ð¸Ñ ÑоÑÑÑдников компании, коÑоÑÐ°Ñ ÑвлÑеÑÑÑ ÐºÐ»ÑÑевÑм инÑÑÑÑменÑом в опÑимизаÑии ÑпÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¿ÐµÑÑоналом и повÑÑении обÑей ÑÑÑекÑивноÑÑи
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2018
Рданной ÑабоÑе изложена ÑÑÑноÑÑÑ Ð¿Ð¾Ð´Ñ Ð¾Ð´Ð° к оÑганизаÑии пÑоизводÑÑва гибкой Ñпаковки на базе пÑедпÑиÑÑиÑ. ÐÑоведен анализ пÑедпÑиÑÑиÑ, изÑÑÐµÐ½Ñ ÐµÐ³Ð¾ оÑобенноÑÑи. РаÑÑмоÑÑен поÑÑдок ÑабоÑÑ Ð½Ð° об
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Рданной ÑабоÑе изложена ÑÑÑноÑÑÑ Ð¿Ð¾Ð´Ñ Ð¾Ð´Ð° к оÑганизаÑии пÑоизводÑÑва гибкой Ñпаковки на базе пÑедпÑиÑÑиÑ. ÐÑоведен анализ пÑедпÑиÑÑиÑ, изÑÑÐµÐ½Ñ ÐµÐ³Ð¾ оÑобенноÑÑи. РаÑÑмоÑÑен поÑÑдок ÑабоÑÑ Ð½Ð° об
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2018
ÐÐ°Ð½Ð½Ð°Ñ Ð¼Ð°Ð³Ð¸ÑÑеÑÑÐºÐ°Ñ ÑабоÑа поÑвÑÑена иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð²Ð»Ð¸ÑÐ½Ð¸Ñ Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° Ñпаковки на ÑоÑмиÑование обÑаза бÑенда в воÑпÑиÑÑии поÑÑебиÑелей. ÐбÑекÑом иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑеÑÑÑ Ñедизайн Ñпаковки бÑендР...
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ÐÐ°Ð½Ð½Ð°Ñ Ð¼Ð°Ð³Ð¸ÑÑеÑÑÐºÐ°Ñ ÑабоÑа поÑвÑÑена иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð²Ð»Ð¸ÑÐ½Ð¸Ñ Ð´Ð¸Ð·Ð°Ð¹Ð½Ð° Ñпаковки на ÑоÑмиÑование обÑаза бÑенда в воÑпÑиÑÑии поÑÑебиÑелей. ÐбÑекÑом иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑеÑÑÑ Ñедизайн Ñпаковки бÑендР...
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2020
In this work there has been revealed the process of designing and developing a computer game in the RPG genre with artificial intelligence of opponents is described. The component was developed using the C# programming language, as well as the Unity game development platform. The code was written in the Visual Studio development environment. A game was
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In this work there has been revealed the process of designing and developing a computer game in the RPG genre with artificial intelligence of opponents is described. The component was developed using the C# programming language, as well as the Unity game development platform. The code was written in the Visual Studio development environment. A game was
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2016
ÐбÑекÑом иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑеÑÑÑ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸ÑеÑкий пÑоÑеÑÑ ÑÑамповки поковки деÑали "ÑланеÑ". Ð¦ÐµÐ»Ñ ÑабоÑÑ - ÑазÑабоÑка ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸ÑеÑкого пÑоÑеÑÑа поковки деÑали "ÑланеÑ".
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ÐбÑекÑом иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑеÑÑÑ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸ÑеÑкий пÑоÑеÑÑ ÑÑамповки поковки деÑали "ÑланеÑ". Ð¦ÐµÐ»Ñ ÑабоÑÑ - ÑазÑабоÑка ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸ÑеÑкого пÑоÑеÑÑа поковки деÑали "ÑланеÑ".
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2018
Рданной ÑабоÑе ÑаÑÑмоÑÑÐµÐ½Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑи вÑÑÐ²Ð»ÐµÐ½Ð¸Ñ Ð·Ð°Ð²Ð¸ÑимоÑÑей Ð¼ÐµÐ¶Ð´Ñ Ñглом ÑабоÑÑ ÐºÐ¸ÑпиÑной кладки и ÑÑепенÑÑ Ð°Ð´Ð³ÐµÐ·Ð¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ взаимодейÑÑÐ²Ð¸Ñ ÑаÑÑвоÑа (адгезива) и киÑпиÑа (ÑÑбÑÑÑакÑа).
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Рданной ÑабоÑе ÑаÑÑмоÑÑÐµÐ½Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑи вÑÑÐ²Ð»ÐµÐ½Ð¸Ñ Ð·Ð°Ð²Ð¸ÑимоÑÑей Ð¼ÐµÐ¶Ð´Ñ Ñглом ÑабоÑÑ ÐºÐ¸ÑпиÑной кладки и ÑÑепенÑÑ Ð°Ð´Ð³ÐµÐ·Ð¸Ð¾Ð½Ð½Ð¾Ð³Ð¾ взаимодейÑÑÐ²Ð¸Ñ ÑаÑÑвоÑа (адгезива) и киÑпиÑа (ÑÑбÑÑÑакÑа).
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The aim of the graduate qualification work: development of recommendations for the SHISHANG company on the formation and development of digital capabilities of SHISHANG employees. The work has been carried out on the materials: SHISHANG company. Research methods used: scientific theory method, survey method, hypothesis method, human resource cost ...
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