Results 71 to 80 of about 39,152 (84)
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2016
РаÑÑмоÑÑÐµÐ½Ñ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¸ Ð¸Ð³Ñ Ð¶Ð°Ð½Ñа квеÑÑ Ð¸Ð»Ð¸ ÑлеменÑов ÑÑого жанÑа. РазÑабоÑана Ñ ÑдожеÑÑÐ²ÐµÐ½Ð½Ð°Ñ ÐºÐ¾Ð½ÑепÑÐ¸Ñ Ð¸Ð³ÑÑ. Ð¡Ð¾Ð·Ð´Ð°Ð½Ñ ÑÑÐµÑ Ð¼ÐµÑнÑе модели игÑовÑÑ Ð¾Ð±ÑекÑов.
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РаÑÑмоÑÑÐµÐ½Ñ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¸ Ð¸Ð³Ñ Ð¶Ð°Ð½Ñа квеÑÑ Ð¸Ð»Ð¸ ÑлеменÑов ÑÑого жанÑа. РазÑабоÑана Ñ ÑдожеÑÑÐ²ÐµÐ½Ð½Ð°Ñ ÐºÐ¾Ð½ÑепÑÐ¸Ñ Ð¸Ð³ÑÑ. Ð¡Ð¾Ð·Ð´Ð°Ð½Ñ ÑÑÐµÑ Ð¼ÐµÑнÑе модели игÑовÑÑ Ð¾Ð±ÑекÑов.
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2019
This paper presents a new approach to assessing the stability of hydroelec-tric power under the influence of external factors. Developed a simulation model of the destruction of the hydroelectric power plants in the software AnyLogic. The calculation of water flow in the alignment of the broken dam hydroelectric.
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This paper presents a new approach to assessing the stability of hydroelec-tric power under the influence of external factors. Developed a simulation model of the destruction of the hydroelectric power plants in the software AnyLogic. The calculation of water flow in the alignment of the broken dam hydroelectric.
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2017
Рданной магиÑÑеÑÑкой диÑÑеÑÑаÑии ÑаÑÑмаÑÑиваÑÑÑÑ Ð²Ð¾Ð¿ÑоÑÑ, ÑвÑзаннÑе Ñ ÑеконÑÑÑÑкÑией гоÑÑÐ¸Ð½Ð¸Ñ ÑовеÑÑкого пеÑиода поÑÑÑойки в СанкÑ-ÐеÑеÑбÑÑге.
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Рданной магиÑÑеÑÑкой диÑÑеÑÑаÑии ÑаÑÑмаÑÑиваÑÑÑÑ Ð²Ð¾Ð¿ÑоÑÑ, ÑвÑзаннÑе Ñ ÑеконÑÑÑÑкÑией гоÑÑÐ¸Ð½Ð¸Ñ ÑовеÑÑкого пеÑиода поÑÑÑойки в СанкÑ-ÐеÑеÑбÑÑге.
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The work is devoted to the problem of describing doped semiconductors with a non-zero degree of stability using the hardness method. For this model, a model of coulomb glass with randomly distributed impurities, donors and acceptors, as well as a method of direct sampling of charges distributed over the impurities, was created.
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The purpose of this research paper is to develop the design concept of a three-dimensional computer video game, the main character and game location in the Soviet cyberpunk genre. The research solves the following problems: 1. Analysis of the cyberpunk genre, its distinctive features, implementation of the genre in literature, cinema and video games. 2.
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2018
РвÑпÑÑкной ÑабоÑе ÑÑоÑмÑлиÑÐ¾Ð²Ð°Ð½Ñ ÑÐµÐ»Ñ Ð¸ задаÑи изгоÑÐ¾Ð²Ð»ÐµÐ½Ð¸Ñ ÑÑÑÑеÑов из бимеÑаллов, ÑаÑÑмоÑÑÐµÐ½Ñ Ð²Ð¸Ð´Ñ ÑÑÑÑеÑов из двÑÑ ÑлойнÑÑ ÑÑалей, пÑедÑÑÐ°Ð²Ð»ÐµÐ½Ñ ÑвойÑÑва двÑÑ Ñлойной ÑÑали, ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸Ñ Ðº Ð¾Ñ ...
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РвÑпÑÑкной ÑабоÑе ÑÑоÑмÑлиÑÐ¾Ð²Ð°Ð½Ñ ÑÐµÐ»Ñ Ð¸ задаÑи изгоÑÐ¾Ð²Ð»ÐµÐ½Ð¸Ñ ÑÑÑÑеÑов из бимеÑаллов, ÑаÑÑмоÑÑÐµÐ½Ñ Ð²Ð¸Ð´Ñ ÑÑÑÑеÑов из двÑÑ ÑлойнÑÑ ÑÑалей, пÑедÑÑÐ°Ð²Ð»ÐµÐ½Ñ ÑвойÑÑва двÑÑ Ñлойной ÑÑали, ÑÑÐµÐ±Ð¾Ð²Ð°Ð½Ð¸Ñ Ðº Ð¾Ñ ...
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ЦелÑÑ Ð²ÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ ÑвлÑеÑÑÑ ÑазÑабоÑка дизайн-конÑепÑии компÑÑÑеÑной игÑÑ Ð¾Ñ ÑÑеÑÑего лиÑа в жанÑе пÑиклÑÑениÑ. ÐадаÑи иÑÑледованиÑ: 1.
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2019
Рданной ÑабоÑе ÑаÑÑмаÑÑиваеÑÑÑ Ð¸ÑполÑзование меÑодологии ÑеоÑии Ð¸Ð³Ñ Ð´Ð»Ñ Ð½Ð°Ð¿Ð¸ÑÐ°Ð½Ð¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной игÑÑ Ñ ÑелÑÑ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ опÑималÑного пÑоÑеÑÑа взаимодейÑÑÐ²Ð¸Ñ Ð¸Ð³Ñока Ñ Ð¸ÑкÑÑÑÑÐ²ÐµÐ½Ð½Ñ ...
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Рданной ÑабоÑе ÑаÑÑмаÑÑиваеÑÑÑ Ð¸ÑполÑзование меÑодологии ÑеоÑии Ð¸Ð³Ñ Ð´Ð»Ñ Ð½Ð°Ð¿Ð¸ÑÐ°Ð½Ð¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной игÑÑ Ñ ÑелÑÑ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ опÑималÑного пÑоÑеÑÑа взаимодейÑÑÐ²Ð¸Ñ Ð¸Ð³Ñока Ñ Ð¸ÑкÑÑÑÑÐ²ÐµÐ½Ð½Ñ ...
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The purpose of the final qualifying work is to develop cinematics (trailer) for a third-person computer game in the setting of ancient Japan.Research objectives: 1. Analyze the market of computer games in the setting of ancient Japan. 2. Create a concept of a game location and a character. 3. Create a prototype of a storyboard video. 4.
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2016
ЦелÑÑ ÑабоÑÑ ÑвлÑлоÑÑ ÑазÑабоÑка дизайнеÑÑкой конÑепÑии компÑÑÑеÑной игÑÑ Ð² жанÑе Â«Ñ Ð¾ÑÑоÑ», вклÑÑаÑÑÑÑ Ð² ÑÐµÐ±Ñ Ñоздание ÑеÑии ÑÑкизов и конÑепÑ-аÑÑов, ÑазÑабоÑÐºÑ Ð»Ð¾ÐºÐ°Ñии на движке Unity3D и ÑоздР...
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ЦелÑÑ ÑабоÑÑ ÑвлÑлоÑÑ ÑазÑабоÑка дизайнеÑÑкой конÑепÑии компÑÑÑеÑной игÑÑ Ð² жанÑе Â«Ñ Ð¾ÑÑоÑ», вклÑÑаÑÑÑÑ Ð² ÑÐµÐ±Ñ Ñоздание ÑеÑии ÑÑкизов и конÑепÑ-аÑÑов, ÑазÑабоÑÐºÑ Ð»Ð¾ÐºÐ°Ñии на движке Unity3D и ÑоздР...
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