Results 131 to 140 of about 1,386 (163)
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ÐизайнеÑÑÐºÐ°Ñ ÐºÐ¾Ð½ÑепÑÐ¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной 2D-игÑÑ
2019ÐзÑÑено понÑÑие и знаÑение Ð¸Ð³Ñ Ð¶Ð°Ð½Ñа "плаÑÑоÑмеÑ". ÐÑоанализиÑÐ¾Ð²Ð°Ð½Ñ Ð¾ÑновнÑе Ñ ÑдожеÑÑвеннÑе пÑиемÑ. ÐÑполнен Ð¾Ð±Ð·Ð¾Ñ Ð¸Ð³ÑовÑÑ Ð°Ð½Ð°Ð»Ð¾Ð³Ð¾Ð². ÐзÑÑÐµÐ½Ñ Ð¿ÑинÑÐ¸Ð¿Ñ Ð¿Ð¾ÐºÐ°Ð´Ñовой анимаÑии.
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Ðизайн-конÑепÑÐ¸Ñ ÑиÑменного ÑÑÐ¸Ð»Ñ Ð´Ð»Ñ Ð´ÐµÑÑкого ÑеаÑÑа
2022Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: Ðизайн-конÑепÑÐ¸Ñ ÑиÑменного ÑÑÐ¸Ð»Ñ Ð´ÐµÑÑкого ÑеаÑÑа.Ð¦ÐµÐ»Ñ ÑабоÑÑ â Ñоздание ÑиÑменного ÑÑÐ¸Ð»Ñ Ð´ÐµÑÑкого мÑзÑкалÑного ÑеаÑÑа.ÐадаÑи, коÑоÑÑе ÑеÑалиÑÑ Ð² Ñ Ð¾Ð ...
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2023
The subject of the graduate qualification work is «Action role-playing game design concept». This work is devoted to the development of a design concept for a three-dimensional computer video game in a fantasy setting. Tasks to be solved in the course of the study: 1. Research of analogues in the action genre and in the fantasy setting.
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The subject of the graduate qualification work is «Action role-playing game design concept». This work is devoted to the development of a design concept for a three-dimensional computer video game in a fantasy setting. Tasks to be solved in the course of the study: 1. Research of analogues in the action genre and in the fantasy setting.
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Ðизайн конÑепÑÐ¸Ñ Ð½Ð°ÑÑÑнÑÑ Ð¸ наÑÑолÑнÑÑ ÑаÑов
2019ÐонÑепÑÑалÑÐ½Ð°Ñ ÑазÑабоÑка моделÑного ÑÑда ÑаÑов, пÑиÑÑоÑеннÑÑ Ðº ÑÐ±Ð¸Ð»ÐµÑ ÐолиÑÐµÑ Ð½Ð¸ÑеÑкого ÑнивеÑÑиÑеÑа, наÑеленного на ÑазнÑе ÑелевÑе аÑдиÑоÑии и Ñазное ÑÑнкÑионалÑное назнаÑение. ÐоделÑнÑй Ñ
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2022
The purpose of the study of this work is to develop a design concept for the character and location for the presentation. As a result of the work done, a character model was created that can be imported into the game engine. Additionally, the location and model of the second character were developed.
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The purpose of the study of this work is to develop a design concept for the character and location for the presentation. As a result of the work done, a character model was created that can be imported into the game engine. Additionally, the location and model of the second character were developed.
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2022
Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «Ðизайн-конÑепÑÐ¸Ñ ÑиÑменного ÑÑÐ¸Ð»Ñ Ð´Ð»Ñ ÑкологиÑеÑкого пÑоекÑа».Ð¦ÐµÐ»Ñ ÑабоÑÑ â ÑазÑабоÑка дизайн-конÑепÑии ÑиÑменного ÑÑÐ¸Ð»Ñ Ð´Ð»Ñ ÑкологиÑеÑкого пÑоекÑа
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Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «Ðизайн-конÑепÑÐ¸Ñ ÑиÑменного ÑÑÐ¸Ð»Ñ Ð´Ð»Ñ ÑкологиÑеÑкого пÑоекÑа».Ð¦ÐµÐ»Ñ ÑабоÑÑ â ÑазÑабоÑка дизайн-конÑепÑии ÑиÑменного ÑÑÐ¸Ð»Ñ Ð´Ð»Ñ ÑкологиÑеÑкого пÑоекÑа
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Ðизайн конÑепÑÐ¸Ñ ÐºÐµÐ¼Ð¿Ð¸Ð½Ð³Ð° в ÐаÑелии
The purpose of the study is to develop a design concept for the development of camping in Karelia. Problems solved during the study: 1. Conducting an analysis of the existing situation at the design site. 2. Performing a comparative analysis of analogues on the topic of research and development. 3.openaire +1 more source
ÐÑÑиÑлиÑелÑÐ½Ð°Ñ Ð¼Ð°ÑемаÑика и ÑеоÑÐ¸Ñ ÑпÑавлениÑ
1996ÐеÑаÑаеÑÑÑ Ð¿Ð¾ ÑеÑÐµÐ½Ð¸Ñ ÑедакÑионно-издаÑелÑÑкого ÑовеÑа СанкÑ-ÐеÑеÑбÑÑгÑкого гоÑÑдаÑÑÑÐ²ÐµÐ½Ð½Ð¾Ñ ÑÐµÑ Ð½Ð¸ÑеÑкого ÑнивеÑÑиÑеÑа.
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2020
The aim of the graduate work is creation of a book about the branding agency Deza and layout of an interactive brand book for the new style of the studio. The book edition is aimed at introducing young designers to the educational material of the Deza studio, popularization of graphic design and also, attracting a new audience for the Deza studio.
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The aim of the graduate work is creation of a book about the branding agency Deza and layout of an interactive brand book for the new style of the studio. The book edition is aimed at introducing young designers to the educational material of the Deza studio, popularization of graphic design and also, attracting a new audience for the Deza studio.
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2022
ЦелÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑеÑÑÑ ÑазÑабоÑка дизайн-конÑепÑии ÑÑÑÑ Ð¼ÐµÑнÑÑ Ð»Ð¾ÐºÐ°Ñий видеоигÑÑ Ð² жанÑе Side-Scrolling Platform. РеÑаемÑе в Ñ Ð¾Ð´Ðµ иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·Ð°Ð´Ð°Ñи: 1. ÐÑоведение обзоÑа игÑовой индÑÑÑÑии. 2.
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ЦелÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑеÑÑÑ ÑазÑабоÑка дизайн-конÑепÑии ÑÑÑÑ Ð¼ÐµÑнÑÑ Ð»Ð¾ÐºÐ°Ñий видеоигÑÑ Ð² жанÑе Side-Scrolling Platform. РеÑаемÑе в Ñ Ð¾Ð´Ðµ иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·Ð°Ð´Ð°Ñи: 1. ÐÑоведение обзоÑа игÑовой индÑÑÑÑии. 2.
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