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Процедурная генерация ландшафта для видеоигры

The object of the study is the procedural generation of landscapes for video games. The aim of the work is to develop and implement an algorithm for generating a landscape using procedural methods. In the course of the work, various methods of procedural generation were investigated, including Perlin noise, fractal noise (FBM), Voronoi diagrams, as ...
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Разработка и внедрение системы управления продажами Ð¼ÐµÐ´Ð¸Ð°Ñ Ð¾Ð»Ð´Ð¸Ð½Ð³Ð° с использованием машинного обучения

The purpose of the research is the development of architecture, as well as the development of technology recommendations for the implementation of a media holding sales management system using machine learning. The research was carried out on the basis of simulated sales processes of advertising materials, as well as on the basis of data on rents of TV
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