Results 131 to 140 of about 105,718 (147)
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2020
Topic of the final work qualification work: "Design concept of a game character for the computer game "Archifact". This work is devoted to the development of the design concept of the main character and nps for the computer game "Archifact" with subsequent implementation. Tasks that were solved during the development: 1.
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Topic of the final work qualification work: "Design concept of a game character for the computer game "Archifact". This work is devoted to the development of the design concept of the main character and nps for the computer game "Archifact" with subsequent implementation. Tasks that were solved during the development: 1.
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2016
ЦелÑÑ ÑабоÑÑ ÑвлÑлоÑÑ ÑазÑабоÑка дизайнеÑÑкой конÑепÑии компÑÑÑеÑной игÑÑ Ð² жанÑе Â«Ñ Ð¾ÑÑоÑ», вклÑÑаÑÑÑÑ Ð² ÑÐµÐ±Ñ Ñоздание ÑеÑии ÑÑкизов и конÑепÑ-аÑÑов, ÑазÑабоÑÐºÑ Ð»Ð¾ÐºÐ°Ñии на движке Unity3D и ÑоздР...
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ЦелÑÑ ÑабоÑÑ ÑвлÑлоÑÑ ÑазÑабоÑка дизайнеÑÑкой конÑепÑии компÑÑÑеÑной игÑÑ Ð² жанÑе Â«Ñ Ð¾ÑÑоÑ», вклÑÑаÑÑÑÑ Ð² ÑÐµÐ±Ñ Ñоздание ÑеÑии ÑÑкизов и конÑепÑ-аÑÑов, ÑазÑабоÑÐºÑ Ð»Ð¾ÐºÐ°Ñии на движке Unity3D и ÑоздР...
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ЦелÑÑ Ð²ÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ ÑвлÑеÑÑÑ ÑазÑабоÑка дизайн конÑепÑии компÑÑÑеÑной игÑÑ Ð¾Ñ ÑÑеÑÑего лиÑа в жанÑе пÑиклÑÑениÑ. ÐадаÑи иÑÑледованиÑ: 1.
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2019
Рданной ÑабоÑе ÑаÑÑмаÑÑиваеÑÑÑ Ð¸ÑполÑзование меÑодологии ÑеоÑии Ð¸Ð³Ñ Ð´Ð»Ñ Ð½Ð°Ð¿Ð¸ÑÐ°Ð½Ð¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной игÑÑ Ñ ÑелÑÑ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ опÑималÑного пÑоÑеÑÑа взаимодейÑÑÐ²Ð¸Ñ Ð¸Ð³Ñока Ñ Ð¸ÑкÑÑÑÑÐ²ÐµÐ½Ð½Ñ ...
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Рданной ÑабоÑе ÑаÑÑмаÑÑиваеÑÑÑ Ð¸ÑполÑзование меÑодологии ÑеоÑии Ð¸Ð³Ñ Ð´Ð»Ñ Ð½Ð°Ð¿Ð¸ÑÐ°Ð½Ð¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной игÑÑ Ñ ÑелÑÑ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ Ð½Ð°Ð¸Ð±Ð¾Ð»ÐµÐµ опÑималÑного пÑоÑеÑÑа взаимодейÑÑÐ²Ð¸Ñ Ð¸Ð³Ñока Ñ Ð¸ÑкÑÑÑÑÐ²ÐµÐ½Ð½Ñ ...
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The purpose of the final qualifying work is to develop cinematics (trailer) for a third-person computer game in the setting of ancient Japan.Research objectives: 1. Analyze the market of computer games in the setting of ancient Japan. 2. Create a concept of a game location and a character. 3. Create a prototype of a storyboard video. 4.
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2020
ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена ÑазÑабоÑке дизайнеÑÑкой конÑепÑии локаÑии в виде одного ÑÑÐ¾Ð²Ð½Ñ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной игÑÑ Â«ÐÑÑ Ð¸ÑакÑ». ÐадаÑи, коÑоÑÑе ÑеÑилиÑÑ Ð² Ñ Ð¾Ð´Ðµ иÑÑледованиÑ: 1. ÐÑоведение обзоÑа пÑед
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ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена ÑазÑабоÑке дизайнеÑÑкой конÑепÑии локаÑии в виде одного ÑÑÐ¾Ð²Ð½Ñ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной игÑÑ Â«ÐÑÑ Ð¸ÑакÑ». ÐадаÑи, коÑоÑÑе ÑеÑилиÑÑ Ð² Ñ Ð¾Ð´Ðµ иÑÑледованиÑ: 1. ÐÑоведение обзоÑа пÑед
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The purpose of this research paper is to develop the design concept of a three-dimensional computer video game, the main character and game location in the Soviet cyberpunk genre. The research solves the following problems: 1. Analysis of the cyberpunk genre, its distinctive features, implementation of the genre in literature, cinema and video games. 2.
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2016
The aim of the work was modeling muscular dystonia on Wistar rats to identify new targets for pharmacological influence. Also consider the use of inhibitors of m-calpain for the relief of symptoms of the disease. Work carried out on male Wistar rats by using valuation techniques of behavior ("Open field","Gait analysis system"), HPLC method and casein ...
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The aim of the work was modeling muscular dystonia on Wistar rats to identify new targets for pharmacological influence. Also consider the use of inhibitors of m-calpain for the relief of symptoms of the disease. Work carried out on male Wistar rats by using valuation techniques of behavior ("Open field","Gait analysis system"), HPLC method and casein ...
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2017
Рданной ÑабоÑе Ð¸Ð·Ð»Ð¾Ð¶ÐµÐ½Ñ Ð¾ÑновнÑе ÑÑедÑÑва ÑÐµÐºÐ»Ð°Ð¼Ñ Ð¸ PR в ÑÑеÑе IT, коÑоÑÑе помогаÑÑ ÑÑпеÑно пÑодвигаÑÑ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸Ñ Ð½Ð° ÑÑнке Ð´Ð»Ñ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ Ð»Ð¸Ð´ÐµÑÑÑва.
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Рданной ÑабоÑе Ð¸Ð·Ð»Ð¾Ð¶ÐµÐ½Ñ Ð¾ÑновнÑе ÑÑедÑÑва ÑÐµÐºÐ»Ð°Ð¼Ñ Ð¸ PR в ÑÑеÑе IT, коÑоÑÑе помогаÑÑ ÑÑпеÑно пÑодвигаÑÑ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸Ñ Ð½Ð° ÑÑнке Ð´Ð»Ñ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ Ð»Ð¸Ð´ÐµÑÑÑва.
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2017
ÐзÑÑено понÑÑие аÑÑ-Ð¸Ð³Ñ Ð¸ ÑÑилизаÑии в компÑÑÑеÑнÑÑ Ð¸Ð³ÑÐ°Ñ . ÐÑполнен анализ ÑÑда компÑÑÑеÑнÑÑ Ð¸Ð³Ñ Ð¸ пеÑÑонажей. ÐзÑÑен пÑоÑеÑÑ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑÑÐµÑ Ð¼ÐµÑнÑÑ Ð¿ÐµÑÑонажей.
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ÐзÑÑено понÑÑие аÑÑ-Ð¸Ð³Ñ Ð¸ ÑÑилизаÑии в компÑÑÑеÑнÑÑ Ð¸Ð³ÑÐ°Ñ . ÐÑполнен анализ ÑÑда компÑÑÑеÑнÑÑ Ð¸Ð³Ñ Ð¸ пеÑÑонажей. ÐзÑÑен пÑоÑеÑÑ Ð¼Ð¾Ð´ÐµÐ»Ð¸ÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑÑÐµÑ Ð¼ÐµÑнÑÑ Ð¿ÐµÑÑонажей.
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