Results 231 to 240 of about 246,458 (246)
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2022
Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «РазÑабоÑка дизайна пеÑÑонажа Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной игÑÑ Â«ÐаÑÑÑие оÑÑÑова»».ЦелÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑеÑÑÑ ÑазÑабоÑка конÑепÑ-пÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¸ 3Dâмодели пÑоÑÐ¾Ñ ...
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Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «РазÑабоÑка дизайна пеÑÑонажа Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной игÑÑ Â«ÐаÑÑÑие оÑÑÑова»».ЦелÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑеÑÑÑ ÑазÑабоÑка конÑепÑ-пÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¸ 3Dâмодели пÑоÑÐ¾Ñ ...
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2019
This work is devoted to the study of ethnic stereotypes of the Russian and Vietnamese peoples. The political relations between Russia and Vietnam at various historical stages, the eastern policy of Russia and the role of Vietnam in it are explored. The study of the economic relations of the two countries.
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This work is devoted to the study of ethnic stereotypes of the Russian and Vietnamese peoples. The political relations between Russia and Vietnam at various historical stages, the eastern policy of Russia and the role of Vietnam in it are explored. The study of the economic relations of the two countries.
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2020
Topic of the final work qualification work: "Design concept of a game character for the computer game "Archifact". This work is devoted to the development of the design concept of the main character and nps for the computer game "Archifact" with subsequent implementation. Tasks that were solved during the development: 1.
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Topic of the final work qualification work: "Design concept of a game character for the computer game "Archifact". This work is devoted to the development of the design concept of the main character and nps for the computer game "Archifact" with subsequent implementation. Tasks that were solved during the development: 1.
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ÐÑÐ¾ÐµÐºÑ ÑоздаеÑÑÑ Ñ ÑелÑÑ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¾ÑобенноÑÑей ÑазÑабоÑки визÑалÑной ÑоÑÑавлÑÑÑей компÑÑÑеÑнÑÑ
Ð¸Ð³Ñ Ð¸ опиÑÐ°Ð½Ð¸Ñ Ð¿ÑоÑеÑÑа ÑазÑабоÑки пÑоÑоÑипа локаÑий и пеÑÑонажа Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной игÑÑ Ð² и
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2020
ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена ÑазÑабоÑке дизайнеÑÑкой конÑепÑии локаÑии в виде одного ÑÑÐ¾Ð²Ð½Ñ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной игÑÑ Â«ÐÑÑ Ð¸ÑакÑ». ÐадаÑи, коÑоÑÑе ÑеÑилиÑÑ Ð² Ñ Ð¾Ð´Ðµ иÑÑледованиÑ: 1. ÐÑоведение обзоÑа пÑед
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ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена ÑазÑабоÑке дизайнеÑÑкой конÑепÑии локаÑии в виде одного ÑÑÐ¾Ð²Ð½Ñ Ð´Ð»Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑной игÑÑ Â«ÐÑÑ Ð¸ÑакÑ». ÐадаÑи, коÑоÑÑе ÑеÑилиÑÑ Ð² Ñ Ð¾Ð´Ðµ иÑÑледованиÑ: 1. ÐÑоведение обзоÑа пÑед
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The purpose of the final qualifying work is to develop cinematics (trailer) for a third-person computer game in the setting of ancient Japan.Research objectives: 1. Analyze the market of computer games in the setting of ancient Japan. 2. Create a concept of a game location and a character. 3. Create a prototype of a storyboard video. 4.
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The purpose of this research paper is to develop the design concept of a three-dimensional computer video game, the main character and game location in the Soviet cyberpunk genre. The research solves the following problems: 1. Analysis of the cyberpunk genre, its distinctive features, implementation of the genre in literature, cinema and video games. 2.
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ЦелÑÑ Ð²ÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ ÑвлÑеÑÑÑ ÑазÑабоÑка дизайн конÑепÑии компÑÑÑеÑной игÑÑ Ð¾Ñ ÑÑеÑÑего лиÑа в жанÑе пÑиклÑÑениÑ. ÐадаÑи иÑÑледованиÑ: 1.
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ÐÐ°Ð½Ð½Ð°Ñ ÑабоÑа поÑвÑÑена изÑÑениÑ, Ð°Ð½Ð°Ð»Ð¸Ð·Ñ Ð¸ поÑÑапной ÑеализÑаÑии дизайна компÑÑÑеÑной игÑÑ Ð² жанÑе головоломки. Ð Ñ
оде иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±Ñли ÑеÑÐµÐ½Ñ ÑледÑÑÑие задаÑи : 1.
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ЦелÑÑ Ð´Ð°Ð½Ð½Ð¾Ð¹ ÑабоÑÑ ÑвлÑеÑÑÑ Ð¸Ð·ÑÑение и поÑÑапное Ñоздание дизайн конÑепÑии компÑÑÑеÑной в жанÑе наÑÑной ÑанÑаÑÑики: РеÑаемÑе в Ñ
оде ÑабоÑÑ Ð·Ð°Ð´Ð°Ñи: 1.
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