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A Review of Research on the Use of 360-degree Video Technology in Language Learning
The present study is set to systematically review articles on the use of 360-degree video technology in language learning. The study selected and reviewed twenty-four articles in the following aspects: (1) tools related to 360-degree video technology; (2)
Rustam Shadiev, Junpei Zhou
doaj +1 more source
Multi-Model Motion Prediction for 360-Degree Video Compression
Efficient video compression is fundamental for enabling today’s highly interactive multimedia landscape. With the trend towards virtual reality, efficient storage and transmission of 360-degree video content becomes increasingly important.
Andy Regensky +2 more
doaj +1 more source
360Cast+: Viewport Adaptive Soft Delivery for 360-Degree Videos
The existing viewport-adaptive 360-degree video streaming schemes encode tiled 360-degree videos with digital-based compression. However, these schemes cause a cliff effect wherein the headset video quality drops when the channel signal-to-noise ratio ...
Lu Yujun +3 more
doaj +1 more source
Accessibility in 360-degree video players
Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360-degree video, it becomes key that these environments are adapted to be fully accessible.
Chris J. Hughes, Mario Montagud
openaire +2 more sources
Do You See What I See? Effectiveness of 360-Degree vs. 2D Video Ads Using a Neuroscience Approach
This study compares cognitive and emotional responses to 360-degree vs. static (2D) videos in terms of visual attention, brand recognition, engagement of the prefrontal cortex, and emotions.
Jose M. Ausin-Azofra +5 more
doaj +1 more source
Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications [PDF]
360-degree videos is a new medium that has gained the attention of the research community imposing challenges for creating more interactive and engaging immersive experiences.
Bouki, V. +7 more
core +1 more source
Micro unmanned aircraft systems (micro UAS)-related technical research is important because micro UAS has the advantage of being able to perform missions remotely.
Jeonghoon Kwak, Yunsick Sung
doaj +1 more source
Multi-Feature 360 Video Quality Estimation
We propose a new method for the visual quality assessment of 360-degree (omnidirectional) videos. The proposed method is based on computing multiple spatio-temporal objective quality features on viewports extracted from 360-degree videos.
Roberto G. de A. Azevedo +4 more
doaj +1 more source
Quality of Experience Assessment of 360-degree video
The research domain on the Quality of Experience (QoE) of 2Dvideo streaming has been well established. However, a new videoformat is emerging and gaining popularity and availability: VR 360-degree video. The processing and transmission of 360-degree videosbrings along new challenges such as large bandwidth requirementsand the occurrence of different ...
Anouk van Kasteren +3 more
openaire +3 more sources
Visual Distortions in 360-degree Videos
Omnidirectional (or 360-degree) images and videos are emergent signals in many areas such as robotics and virtual/augmented reality. In particular, for virtual reality, they allow an immersive experience in which the user is provided with a 360-degree field of view and can navigate throughout a scene, e.g., through the use of Head Mounted Displays ...
R. Azevedo (Roberto) +5 more
openaire +5 more sources

