Results 51 to 60 of about 29,330 (299)
Gated-Attention Architectures for Task-Oriented Language Grounding
To perform tasks specified by natural language instructions, autonomous agents need to extract semantically meaningful representations of language and map it to visual elements and actions in the environment. This problem is called task-oriented language
Chaplot, Devendra Singh +4 more
core +1 more source
Creating Ti–Fe α/β Alloys by Diffusion‐Driven Solid‐State Processing
This study proposes making alloys containing fast diffusing elements that are difficult to produce by ingot metallurgy, by diffusion‐driven solid‐state HIP processing of elemental powders and low‐temperature homogenisation. Here, novel Fe‐Ti α–β alloys are formed having fine α–β lamellae, a small β prior grain size without significant intermetallics ...
Jiaqi Xu +10 more
wiley +1 more source
Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework
In this paper, we argue that the future of Artificial Intelligence research resides in two keywords: integration and embodiment. We support this claim by analyzing the recent advances of the field.
Arsiwalla, Xerxes D. +4 more
core +1 more source
Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner +60 more
core +1 more source
Research and Analysis of 3D games
With the progress of game technology, 3D games have gradually become an important part of the game field. However, the relevant analysis and discussion literature is not sufficient. Therefore, this paper discusses the relevant content of 3D games, starting with understanding the development history of 3D games, and analysing 3D game technology step by ...
openaire +1 more source
Understanding user experience in stereoscopic 3D games [PDF]
Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic 3D graphics promise a better gaming experience but this potential has not yet been proven empirically. In this paper, we present a comprehensive study that evaluates player experience of three stereoscopic games in comparison with their monoscopic ...
Schild, Jonas +3 more
openaire +3 more sources
Mg–Zn composites with a thickness of 0.21 mm were fabricated using roll bonding of a kirigami‐patterned Mg alloy inlay within a Zn matrix. Thermal activation following this process led to the formation of tailored intermetallic structures, which provided the composite with enhanced flexural strength.
Yaroslav Frolov +4 more
wiley +1 more source
3D Game Using OpenGL and Music Analysis [PDF]
Tato práce se zaměřuje na analýzu signálu hudby a zakomponování výsledních dat do hry. Cílem je demonstrovat možnosti analýzy hudby, které jsou prakticky využitelné při vytváření hry založené na této analýze, způsoby procedurálního generování grafické ...
Baranovičová, Hana
core
This project explores the development of a 3D game that integrates immersive environments, interactive gameplay, and real-time rendering, aimed at delivering a unique and engaging experience. The game currently focuses on the journey of a delivery boy who, disillusioned with his job, navigates a dynamic city environment while completing deliveries ...
null Prof. Reena Deshmukh +3 more
openaire +1 more source
Microstructure Evolution of a VMnFeCoNi High‐Entropy Alloy After Synthesis, Swaging, and Annealing
The synthesis and processing (rotary swaging and annealing) of the novel VMnFeCoNi alloy is investigated, alongside the estimation of the grain size effect on hardness. Analysis of a wide grain size range of recrystallized microstructures (12–210 µm) reveals a low annealing twin density.
Aditya Srinivasan Tirunilai +6 more
wiley +1 more source

