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An Optimized Marker Layout for 3D Facial Motion Capture

2018
Geometry Processing ...
Ackley Dias Will   +2 more
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Use of Motion Capture in 3D Animation: Motion Capture Systems, Challenges, and Recent Trends

2019 International Conference on Machine Learning, Big Data, Cloud and Parallel Computing (COMITCon), 2019
In today’s world capturing of motion from a video stream is a growing and challenging area. Motion capture system (Mocap) is widely used in today’s realistic world including sports, entertainment, video gaming and many more. In this paper, firstly we provide an overview of different types of Mocap on the basis of Marker-based Mocap and Markerless Mocap
Shubham Sharma   +3 more
openaire   +1 more source

Generic Initialization for Motion Capture from 3D Shape

2010
Real time and markerless motion capture is an active research area, due to applications in human-computer interactions, for example. A large part of the existing markerless motion capture methods require an initialization step, consisting in finding the initial position of the different limbs of the subject.
Raynal, Benjamin   +2 more
openaire   +2 more sources

Learning-based 3D human motion capture and animation synthesis

2023
Realistische virtuelle menschliche Avatare sind ein entscheidendes Element in einer Vielzahl von Anwendungen, von 3D-Animationsfilmen bis hin zu neuen AR/VR-Technologien. Die Erzeugung glaubwürdiger Bewegungen solcher Avatare in drei Dimensionen ist bekanntermaßen eine herausfordernde Aufgabe.
openaire   +3 more sources

Multisensor-fusion for 3D full-body human motion capture

2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2010
In this work, we present an approach to fuse video with orientation data obtained from extended inertial sensors to improve and stabilize full-body human motion capture. Even though video data is a strong cue for motion analysis, tracking artifacts occur frequently due to ambiguities in the images, rapid motions, occlusions or noise. As a complementary
Gerard Pons-Moll   +5 more
openaire   +3 more sources

A Distributed Approach to 3D Reconstruction in Marker Motion Capture Systems

Proceedings of the 13th International Conference on Distributed Smart Cameras, 2019
Optical motion capture systems have attracted much interest over the past years, due to their advantages with respect to non-optical counterparts. Moreover, with the technological advances on camera devices, computer graphics and computational methodologies, it becomes technically and economically feasible to consider motion capture systems made of ...
Cenedese A., Varotto L.
openaire   +1 more source

3D tree modeling using motion capture

2012 IEEE 4th International Symposium on Plant Growth Modeling, Simulation, Visualization and Applications, 2012
Recovering tree shape from motion capture data is a first step toward efficient and accurate animation of trees in wind using motion capture data. Existing algorithms for generating models of tree branching structures for image synthesis in computer graphics are not adapted to the unique data set provided by motion capture. We present a method for tree
Jie Long, Michael D. Jones
openaire   +1 more source

Illumination-Invariant Robust Multiview 3D Human Motion Capture

2018 IEEE Winter Conference on Applications of Computer Vision (WACV), 2018
In this work we address the problem of capturing human body motion under changing lighting conditions in a multiview setup. In order to account for changing lighting conditions we propose to use an intermediate image representation that is invariant to the scene lighting.
Nadia Robertini   +3 more
openaire   +3 more sources

Efficient Query Processing in 3D Motion Capture Gesture Databases

International Journal of Semantic Computing, 2016
One of the most fundamental challenges when accessing gestural patterns in 3D motion capture databases is the definition of spatiotemporal similarity. While distance-based similarity models such as the Gesture Matching Distance on gesture signatures are able to leverage the spatial and temporal characteristics of gestural patterns, their applicability
Christian Beecks   +6 more
openaire   +2 more sources

Passive 3D human motion capture

ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97 on - SIGGRAPH '97, 1997
Ioannis A. Kakadiaris   +1 more
openaire   +1 more source

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