Results 41 to 50 of about 367,868 (274)

Method of cutting phases of motion while rowing on the ergometer based on three-dimensional motion

open access: yesJournal of Computer Sciences Institute, 2017
The article presents both the methods of data modification of motion capture data in C3D file format, and the analysis of the modification of motion capture data using implemented application.
Kacper Kowalczyk   +1 more
doaj   +1 more source

What Will I Do Next? The Intention from Motion Experiment

open access: yes, 2017
In computer vision, video-based approaches have been widely explored for the early classification and the prediction of actions or activities. However, it remains unclear whether this modality (as compared to 3D kinematics) can still be reliable for the ...
Becchio, Cristina   +5 more
core   +1 more source

XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera

open access: yes, 2020
We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in subsequent stages.
Elgharib, Mohamed   +9 more
core   +1 more source

Exercise Interventions in Children, Adolescents and Young Adults With Paediatric Bone Tumours—A Systematic Review

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Bone tumours present significant challenges for affected patients, as multimodal therapy often leads to prolonged physical limitations. This is particularly critical during childhood and adolescence, as it can negatively impact physiological development and psychosocial resilience.
Jennifer Queisser   +5 more
wiley   +1 more source

OMNIDIRECTIONAL PERCEPTION FOR LIGHTWEIGHT UAVS USING A CONTINUOUSLY ROTATING 3D LASER SCANNER [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2013
Many popular unmanned aerial vehicles (UAV) are restricted in their size and weight, making the design of sensory systems for these robots challenging.
D. Droeschel, M. Schreiber, S. Behnke
doaj   +1 more source

Approaches for Hybrid Coregistration of Marker-Based and Markerless Coordinates Describing Complex Body/Object Interactions

open access: yesSensors, 2023
Full-body motion capture is essential for the study of body movement. Video-based, markerless, mocap systems are, in some cases, replacing marker-based systems, but hybrid systems are less explored.
Hyeonseok Kim   +2 more
doaj   +1 more source

Forecasting Human Dynamics from Static Images

open access: yes, 2017
This paper presents the first study on forecasting human dynamics from static images. The problem is to input a single RGB image and generate a sequence of upcoming human body poses in 3D.
Chao, Yu-Wei   +4 more
core   +1 more source

Motion deformation style control technique for 3D humanoid character by using MoCap data [PDF]

open access: yes, 2015
Realistic humanoid 3D character movement is very important to apply in the computer games, movies, virtual reality and mixed reality environment. This paper presents a technique to deform motion style using Motion Capture (MoCap) data based on computer ...
Ismail, I, Kolivand, H, Sunar, MS
core   +1 more source

Efficacy of computer-assisted, 3D motion-capture toothbrushing instruction

open access: yesClinical Oral Investigations, 2014
The objective of this study was to compare the efficacy of computer-assisted TBI using a smart toothbrush (ST) and smart mirror (SM) in plaque control to that of conventional TBI.We evaluated the plaque removal efficacy of a ST comprising a computer-assisted, wirelessly linked, three-dimensional (3D) motion-capture, data-logging, and SM system in TBI ...
Kee-Deog, Kim   +6 more
openaire   +3 more sources

Augmented reality using a 3D motion capturing suit [PDF]

open access: yesProceedings of the 4th Augmented Human International Conference, 2013
In the paper, we propose an approach that immerses the human user in an Augmented Reality (AR) environment with the use of an inertial motion capturing suit and a Head Mounted Displays system. The proposed approach allows for full body interaction with the AR environment in real-time and it does not require the use of any markers or cameras.
Damian I.   +3 more
openaire   +1 more source

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