Results 51 to 60 of about 1,983,191 (362)

An Implementation of Inverse Cosine Hardware for Sound Rendering Applications

open access: yesSensors, 2023
Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based
Jinyoung Lee   +3 more
doaj   +1 more source

OPENWEBGLOBE 2: VISUALIZATION OF COMPLEX 3D-GEODATA IN THE (MOBILE) WEBBROWSER [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2016
Providing worldwide high resolution data for virtual globes consists of compute and storage intense tasks for processing data. Furthermore, rendering complex 3D-Geodata, such as 3D-City models with an extremely high polygon count and a vast amount of ...
M. Christen
doaj   +1 more source

A novel software platform for volumetric assessment of ablation completeness

open access: yesInternational Journal of Hyperthermia, 2019
Purpose: To retrospectively evaluate the accuracy of a novel software platform for assessing completeness of percutaneous thermal ablations. Materials & methods: Ninety hepatocellular carcinomas (HCCs) in 50 patients receiving percutaneous ultrasound ...
Marco Solbiati   +7 more
doaj   +1 more source

Three Dimensional Software Modelling [PDF]

open access: yes, 1998
Traditionally, diagrams used in software systems modelling have been two dimensional (2D). This is probably because graphical notations, such as those used in object-oriented and structured systems modelling, draw upon the topological graph metaphor ...
Gill, J.Y., Kent, Stuart
core   +1 more source

A NOVEL QUADRATIC ERROR METRIC MESH SIMPLIFICATION ALGORITHM FOR 3D BUILDING MODELS BASED ON ‘LOCAL-VERTEX’ TEXTURE FEATURES [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2022
3D building model is an important part of 3D GIS. However, with the rapid development of data acquisition technology, the data volume of the 3D building model has increased dramatically.
T. Zhao   +5 more
doaj   +1 more source

GRF: Learning a General Radiance Field for 3D Representation and Rendering [PDF]

open access: yesIEEE International Conference on Computer Vision, 2020
We present a simple yet powerful neural network that implicitly represents and renders 3D objects and scenes only from 2D observations. The network models 3D geometries as a general radiance field, which takes a set of 2D images with camera poses and ...
Alex Trevithick, Bo Yang
semanticscholar   +1 more source

Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision [PDF]

open access: yesComputer Vision and Pattern Recognition, 2019
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train
Michael Niemeyer   +3 more
semanticscholar   +1 more source

Interactive Visualization of the Largest Radioastronomy Cubes

open access: yes, 2010
3D visualization is an important data analysis and knowledge discovery tool, however, interactive visualization of large 3D astronomical datasets poses a challenge for many existing data visualization packages.
A.H. Hassan   +21 more
core   +1 more source

Adopting multiview pixel mapping for enhancing quality of holoscopic 3D scene in parallax barriers based holoscopic 3D displays [PDF]

open access: yes, 2014
The Autostereoscopic multiview 3D Display is robustly developed and widely available in commercial markets. Excellent improvements are made using pixel mapping techniques and achieved an acceptable 3D resolution with balanced pixel aspect ratio in lens ...
Abdulfatah, O   +4 more
core   +1 more source

Pengukuran Performa Algoritma Culling untuk Optimasi Grafis pada Game Tiga Dimensi

open access: yesJurnal Teknologi Informasi dan Ilmu Komputer, 2020
Saat ini, teknologi game berkembang pesat. Terdapat banyak pengembang game yang mengembangkan game menggunakan grafis 3D. Meskipun teknologi GPU berkembang dengan pesat, optimasi tetap dibutuhkan seiring dengan perkembangan teknologi visualisasi ...
Kholid Fathoni   +4 more
doaj   +8 more sources

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