THE INFLUENCE OF LIGHT ADAPTATION ON SUBSEQUENT DARK ADAPTATION OF THE EYE [PDF]
The course of dark adaptation of the human eye varies with the intensity used for the light adaptation which precedes it. Preadaptation to intensities below 200 photons is followed only by rod adaptation, while preadaptation to intensities above 4000 photons is followed first by cone adaptation and then by rod adaptation. With increasing
Charles Haig+2 more
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Suboptimal eye movements for seeing fine details. [PDF]
Human eyes are never stable, even during attempts of maintaining gaze on a visual target. Considering transient response characteristics of retinal ganglion cells, a certain amount of motion of the eyes is required to efficiently encode information and ...
Agaoglu, Mehmet N+4 more
core +1 more source
The effects of smooth pursuit adaptation on the gain of visuomotor transmission in monkeys
Smooth pursuit eye movements are supported by visual-motor systems, where visual motion information is transformed into eye movement commands. Adaptation of the visuomotor systems for smooth pursuit is an important factor to maintain pursuit accuracy and
Seiji eOno, Seiji eOno
doaj +1 more source
Afterimages Reveal Interocular Transfer of Shape Adaptation
An afterimage's shape changes systematically depending on the adapted shape. Adapting to circles produces polygonal afterimages, whereas adapting to hexagons sometimes produce circular afterimages.
Hiroyuki Ito
doaj +1 more source
Long timescale fMRI neuronal adaptation effects in human amblyopic cortex.
An investigation of long timescale (5 minutes) fMRI neuronal adaptation effects, based on retinotopic mapping and spatial frequency stimuli, is presented in this paper.
Xingfeng Li+4 more
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A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-Person Shooter Games [PDF]
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a~mechanism to: (1) control the attention of the player's avatar according to the attention deployed by the player, and (2) guide the gameplay and game's procedural content generation, accordingly. This results in a more natural use of eye tracking in comparison to a use
arxiv +1 more source
Analog VLSI-Based Modeling of the Primate Oculomotor System [PDF]
One way to understand a neurobiological system is by building a simulacrum that replicates its behavior in real time using similar constraints. Analog very large-scale integrated (VLSI) electronic circuit technology provides such an enabling technology ...
Horiuchi, Timothy K., Koch, Christof
core +3 more sources
A Neuroanatomically Grounded Optimal Control Model of the Compensatory Eye Movement System in Mice
We present a working model of the compensatory eye movement system in mice. We challenge the model with a data set of eye movements in mice (n =34) recorded in 4 different sinusoidal stimulus conditions with 36 different combinations of frequency (0.1–3 ...
Peter J. Holland+15 more
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Adaptive Colours of Eyes [PDF]
SOME time ago Prof. Wallace, of the School of Mines, Kimberley, suggested to me the possible explanation of the difference in colour of the light reflected from the iris of the eyes of different people—that it was in accordance with the natural law of protection against external influences.
openaire +1 more source
Perception, cognition, and action in hyperspaces: implications on brain plasticity, learning, and cognition [PDF]
We live in a three-dimensional (3D) spatial world; however, our retinas receive a pair of 2D projections of the 3D environment. By using multiple cues, such as disparity, motion parallax, perspective, our brains can construct 3D representations of the ...
Ogmen, Haluk+2 more
core +1 more source