Results 201 to 210 of about 161,677 (375)

‘Good Enough’: The Use of Satisficing in the Design of Disruptive Innovation in Emerging Economies

open access: yesCreativity and Innovation Management, EarlyView.
ABSTRACT While design has been acknowledged as a fundamental driver of innovation, questions remain about how design affects disruptive innovation from the perspective of consumer perceptions. Drawing from Simon's insights of bounded rationality and satisficing applied within the technology acceptance model (TAM), we propose an integrated, customer ...
Jie Xue, K. Scott Swan
wiley   +1 more source

Green space attributes and their impact on perceived stress in Poland. [PDF]

open access: yesSci Rep
Stangierska-Mazurkiewicz D   +5 more
europepmc   +1 more source

Relational Bleeding, Bending, and Diffraction: Brazilian Transnational Children's Transgressive Digital Play on Roblox

open access: yesChildren &Society, EarlyView.
ABSTRACT This article draws from a one‐year connective ethnographic study that examined Brazilian transnational children's composing practices on a digital gaming platform named Roblox. Building upon research on digital childhoods, transnational childhoods, and play, the authors thought with concepts of relational bleeding, bending, and diffraction to ...
Mariana Lima Becker, Alex Corbitt
wiley   +1 more source

The impact of objective urban features on perception of neighbourhood environments. [PDF]

open access: yesSci Rep
Li J   +9 more
europepmc   +1 more source

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