Results 211 to 220 of about 164,503 (369)

Circular economy business strategies and public schemes: a game theory‐based survey

open access: yesInternational Transactions in Operational Research, EarlyView.
Abstract This paper develops a selected survey based on game theory in circular economy (CE) by complementing two perspectives: the CE business strategies and the public schemes (PS) available to implement CE systems. These perspectives are concentrated in six CE business strategies (circular inputs, sharing platforms, product‐as‐a‐service (PaaS ...
Vinay Ramani, Pietro De Giovanni
wiley   +1 more source

The impact of objective urban features on perception of neighbourhood environments. [PDF]

open access: yesSci Rep
Li J   +9 more
europepmc   +1 more source

‘It's Like a Horror Movie That You Walk Through’: Experiencing Horror Through Immersive Recreation

open access: yesThe Journal of American Culture, EarlyView.
ABSTRACT Horror stories have provided enjoyable forms of leisure for centuries. Over the past five decades, however, these experiences have evolved into increasingly immersive forms of popular culture. What once involved constructing the narrative world internally through reading has expanded into sensory engagement through visual and auditory media ...
Susan Weidmann
wiley   +1 more source

Oral health awareness and hygiene practices among Pakistani children: a cross-sectional survey. [PDF]

open access: yesFront Oral Health
Chandio KA   +5 more
europepmc   +1 more source

Health status of Gonabad city parks compared to standards and in people's opinion in terms of safety, hygiene and aesthetics [PDF]

open access: green, 2016
Sedighe Arabi   +4 more
openalex   +1 more source

Bret/BRAT

open access: yes
Critical Quarterly, EarlyView.
Nicholas Smart
wiley   +1 more source

Making with the Trouble: Un/Enfolding Posthuman Participants with Young People in Creative Post‐Qualitative Research

open access: yesInternational Journal of Art &Design Education, EarlyView.
Abstract This paper explores how ‘what matters’ can surface in multisensory arts‐informed projects as ways for young people to survive and stay with gender and sexuality troubles that are always more than theirs. Situated in an ex‐mining post‐industrial locale, we make an agential cut in a longitudinal research and engagement project called Unboxing ...
EJ Renold
wiley   +1 more source

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