Results 11 to 20 of about 161,242 (287)
Affective Game Computing: A Survey
This paper surveys the current state of the art in affective computing principles, methods and tools as applied to games. We review this emerging field, namely affective game computing, through the lens of the four core phases of the affective loop: game affect elicitation, game affect sensing, game affect detection and game affect adaptation.
Georgios Yannakakis, Dávid Melhárt
exaly +3 more sources
Affective computing, as its name implies, focuses on the recognition of human emotions, sentiments, and feelings. This interdisciplinary field encompasses diverse areas such as languages, sociology, psychology, computer science, and physiology.
Sitara Afzal +3 more
doaj +3 more sources
The relationship between charitable giving and emotional facial expressions: Results from affective computing [PDF]
This study investigated the relationship between emotional states (valence, arousal, and six basic emotions) and donation size in pet charities, and it compared the effectiveness of affective computing and emotion self-report methods in assessing ...
Anna Shepelenko +4 more
doaj +2 more sources
River boundary detection and autonomous cruise for unmanned surface vehicles
The detection of river boundaries is a crucial branch of the intelligent perception of unmanned surface vehicles (USVs), it can be used to determine the driving areas of USVs, and also to ensure driving safety by limiting the effective drivable areas of ...
Kai Zhang +5 more
doaj +1 more source
Rating vs. preference : a comparative study of self-reporting [PDF]
This paper introduces a comparative analysis between rating and pairwise self-reporting via questionnaires in user survey experiments. Two dissimilar game user survey experiments are employed in which the two questionnaire schemes are tested and compared
Hallam, John +2 more
core +3 more sources
Brain Activation Differences of Six Basic Emotions Between 2D Screen and Virtual Reality Modalities
To our knowledge, it has been widely studied in Screen-2D modality for the six basic emotions proposed by Professor Paul Ekman, but there are only studies on their positive and negative valence in VR-3D modality.
Jialan Xie +4 more
doaj +1 more source
Attribute coordinate system‐based representation and application method of affective cognition
The traditional fuzzy Petri nets (FPNs) rarely contain the affective features when making reasoning decisions, primarily because the existing affective computing model is not suitable to be described directly in FPNs. In order to solve this problem, this
Ruqi Zhou, Huiyou Chang, Yonghe Lu
doaj +1 more source
QuantifyMe: An Open-Source Automated Single-Case Experimental Design Platform
Smartphones and wearable sensors have enabled unprecedented data collection, with many products now providing feedback to users about recommended step counts or sleep durations.
Sara Taylor +4 more
doaj +1 more source
Computing the Affective-Aesthetic Potential of Literary Texts [PDF]
In this paper, we compute the affective-aesthetic potential (AAP) of literary texts by using a simple sentiment analysis tool called SentiArt. In contrast to other established tools, SentiArt is based on publicly available vector space models (VSMs) and ...
Jacobs, Arthur M., Kinder, Annette
core +1 more source
Affective Computational Interfaces [PDF]
The following text describes the development of affective computer interfaces that seek to provoke visual, tactile, gustatory and olfactory interactions, a process by which an external or internal stimulus causes a specific reaction that produce a perception, considering that in the deleuzian and guattarian sense (1992), an idea can thoroughly cross ...
Suzete Venturelli +6 more
openaire +1 more source

