Results 241 to 250 of about 1,900,626 (355)

Neural Geometry Processing via Spherical Neural Surfaces

open access: yesComputer Graphics Forum, EarlyView.
Abstract Neural surfaces (e.g., neural map encoding, deep implicit, and neural radiance fields) have recently gained popularity because of their generic structure (e.g., multi‐layer perceptron) and easy integration with modern learning‐based setups. Traditionally, we have a rich toolbox of geometry processing algorithms designed for polygonal meshes to
Romy Williamson, Niloy J. Mitra
wiley   +1 more source

Projective hypersurfaces in tropical scheme theory I: the Macaulay ideal. [PDF]

open access: yesRes Math Sci
Fink A   +3 more
europepmc   +1 more source

VortexTransformer: End‐to‐End Objective Vortex Detection in 2D Unsteady Flow Using Transformers

open access: yesComputer Graphics Forum, EarlyView.
Abstract Vortex structures play a pivotal role in understanding complex fluid dynamics, yet defining them rigorously remains challenging. One hard criterion is that a vortex detector must be objective, i.e., it needs to be indifferent to reference frame transformations.
X. Zhang, P. Rautek, M. Hadwiger
wiley   +1 more source

Inverse Simulation of Radiative Thermal Transport

open access: yesComputer Graphics Forum, EarlyView.
Abstract The early phase of urban planning and architectural design has a great impact on the thermal loads and characteristics of constructed buildings. It is, therefore, important to efficiently simulate thermal effects early on and rectify possible problems.
C. Freude   +5 more
wiley   +1 more source

Multiphysics Simulation Methods in Computer Graphics

open access: yesComputer Graphics Forum, EarlyView.
Abstract Physics simulation is a cornerstone of many computer graphics applications, ranging from video games and virtual reality to visual effects and computational design. The number of techniques for physically‐based modeling and animation has thus skyrocketed over the past few decades, facilitating the simulation of a wide variety of materials and ...
Daniel Holz   +5 more
wiley   +1 more source

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