Results 41 to 50 of about 3,228 (152)
Choice poetics is a formalist framework that seeks to concretely describe the impacts choices have on player experiences within narrative games. Developed in part to support algorithmic generation of narrative choices, the theory includes a detailed ...
Peter Mawhorter +5 more
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SenseNow: A Time-Dependent Incentive Approach for Vehicular Crowdsensing
This paper presents an incentive mechanism for vehicular crowdsensing (VCS). Here, a platform selects a set of spots or Places of sensing Interest (PsI) and outsources the collection of data from these places. In particular, the platform is interested in
Luis G. Jaimes +2 more
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Algorithmic Game Theory and Artificial Intelligence.
We briefly survey the rise of game theory as a topic of study in artificial intelligence, and explain the term algorithmic game theory. We then de- scribe three broad areas of current inquiry by AI researchers in algorithmic game theory: game playing, social choice, and mechanism design.
Elkind, Edith, Leyton-Brown, Kevin
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Named Data Networking (NDN) revolutionizes content-centric communication through intrinsic in-network caching, yet optimal cache management remains challenging under dynamic content popularity and resource constraints. This paper introduces GT-DRLCache,
Djamal Seghier +3 more
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A Complex Network and Evolutionary Game Theory Framework for 6G Function Placement
Towards 6G, a key challenge lies in the placement of virtual network functions on physical resources. This becomes complex due to the dynamic nature of mobile environments, making the design a major point of research.
Marialisa Scata +4 more
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Algorithmic Game Theory (Tutorial).
Game theory studies mathematical models of interactions amongst self-interested entities. A "solution concept" means a description of the outcome of a game, and it is important that it should be defined in such a way that a solution always exists (every game should have an outcome). Nash's famous theorem that mixed-strategy equilibria are guaranteed to
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Game Arguments in Computability Theory and Algorithmic Information Theory [PDF]
We provide some examples showing how game-theoretic arguments can be used in computability theory and algorithmic information theory: unique numbering theorem (Friedberg), the gap between conditional complexity and total conditional complexity, Epstein---Levin theorem and some (yet unpublished) result of Muchnik and Vyugin.
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Modelling crime response to deterrence: Existence of solutions, optimal policies, and fairness
We study a model in which rational agents decide whether or not to commit a crime based on a utility calculation, influenced by a judge who sets a society-wide threshold corresponding to the likelihood of an individual being found guilty and a legislator
Yosia Nurhan, Martin B. Short
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Rewriting the Matrix of Life. Biomedia Between Ecological Crisis and Playful Actions
The paper discusses concepts of ‘nature’ and ‘life’ as subjected to historical changes. The 21st century seems to be obsessed with ‘life’ and ‘nature’, which are reconfigured as objects of simulation practices and of a multitude of technoscientific ...
Christoph Neubert, Serjoscha Wiemer
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A Matching Game for LLM Layer Deployment in Heterogeneous Edge Networks
With the growing demand for computational and storage capabilities of modern learning models, performing their computation exclusively in a centralized manner has become increasingly impractical.
Benedetta Picano +2 more
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