Results 81 to 90 of about 2,121 (207)
L3DAS23: Learning 3D Audio Sources for Audio-Visual Extended Reality
The primary goal of the L3DAS (Learning 3D Audio Sources) project is to stimulate and support collaborative research studies concerning machine learning techniques applied to 3D audio signal processing.
Riccardo F. Gramaccioni +4 more
doaj +1 more source
EigenScape: A Database of Spatial Acoustic Scene Recordings
The classification of acoustic scenes and events is an emerging area of research in the field of machine listening. Most of the research conducted so far uses spectral features extracted from monaural or stereophonic audio rather than spatial features ...
Marc Ciufo Green, Damian Murphy
doaj +1 more source
Reconstrucción de Atmósferas Sonoras Tridimensionales
El propósito de este proyecto es la reconstrucción de atmósferas sonoras tridimensionales, por medio de la tecnología Ambisonics, implementando un sistema de captura Native B-Format, codificación de fuentes puntuales y el uso de algunos audios grabados ...
Jhosimar Aguacía Fisco +1 more
doaj +1 more source
Analysis and Design of Head-Tracked Compensation for Bilateral Ambisonics
Virtual and augmented reality technologies demand high-quality spatial sound recording and playback through headphones. However, achieving high-quality binaural reproduction requires a complex recording system and a large number of microphones.
Or Berebi +3 more
semanticscholar +1 more source
DiffAU: Diffusion-Based Ambisonics Upscaling
Spatial audio enhances immersion by reproducing 3D sound fields, with Ambisonics offering a scalable format for this purpose. While first-order Ambisonics (FOA) notably facilitates hardware-efficient acquisition and storage of sound fields as compared to high-order Ambisonics (HOA), its low spatial resolution limits realism, highlighting the need for ...
Amit Milstein +2 more
openaire +2 more sources
This research introduces an experimental framework based on 3D acoustic and psycho-acoustic sensors supplemented with ambisonics and sound morphological analysis, whose objective is to study urban soundscapes.
Mohamed Amin Hammami +1 more
doaj +1 more source
Sound field reproduction (SFR) is vital for noise simulation and acoustic comfort optimization in vehicle cabins. This paper reviews three core SFR techniques: Wave Field Synthesis (WFS), Higher-Order Ambisonics (HOA), and Pressure Matching (PM).
Peilin Zheng, Xu Zheng, Yi Qiu
doaj +1 more source
Providing Surround Sound with Loudspeakers: A Synopsis of Current Methods
Available methods for room-related sound presentation are introduced and evaluated. A focus is put on the synthesis side rather than on complete transmission systems. Different methods are compared using common, though quite general criteria.
Jens BLAUERT, Rudolf RABENSTEIN
doaj
The Mobile Ambisonics Equiptment Of The ICST
The experience of having performed numerous concerts with the large technical setup required for Ambisonics has led to the development of equipment that is much easier to handle and that enables us to reduce drastically the amount of time and work used for its installation.
Färber, Peter, Kocher, Philippe
openaire +2 more sources
On the selection of the number of beamformers in beamforming-based binaural reproduction. [PDF]
Ifergan I, Rafaely B.
europepmc +1 more source

