Results 21 to 30 of about 2,121 (207)
Assessing Ambisonics Sound Source Localization by Means of Virtual Reality and Gamification Tools
Sound localization is a key area of interest in auditory research, especially in complex acoustic environments. This study evaluates the impact of incorporating higher-order Ambisonics (HOA) with virtual reality (VR) and gamification tools on sound ...
Esaú Medina +2 more
doaj +2 more sources
Compared with methods based on microphone arrays, sound source localization methods based on higher-order ambisonics (HOA) signals are no longer limited to specific array structures and exhibit better performance in multi-source scenarios.
Lezhong Wang, Leru Wang
doaj +2 more sources
Ambisonics Networks - The Effect of Radial Functions Regularization [PDF]
Ambisonics, a popular format of spatial audio, is the spherical harmonic (SH) representation of the plane wave density function of a sound field. Many algorithms operate in the SH domain and utilize the Ambisonics as their input signal. The process of encoding Ambisonics from a spherical microphone array involves dividing by the radial functions, which
Bar Shaybet +3 more
openaire +3 more sources
Minimum Audible Angle in 3rd-Order Ambisonics in Horizontal Plane for Different Ambisonic Decoders
As immersive audio is gaining popularity, the perceptual aspects of spatial sound reproduction become relevant. The authors investigate a measure related to spatial resolution, the Minimum Audible Angle (MAA), which is understudied in the context of ...
Katarzyna Sochaczewska +4 more
doaj +3 more sources
Influence of Loudspeaker Configurations and Orientations on Sound Localization [PDF]
As the virtual reality (VR) market is growing at a fast pace, numerous users and producers are emerging with the hope to navigate VR towards mainstream adoption.
Shu-Nung Yao
doaj +1 more source
Replicating outdoor environments using VR and ambisonics: a methodology for accurate audio-visual recording, processing and reproduction. [PDF]
This paper introduces a methodology tailored to capture, post-process, and replicate audio-visual data of outdoor environments (urban or natural) for VR experiments carried out within a controlled laboratory environment.
Georgiou F +3 more
europepmc +2 more sources
Microphone arrays consisting of sensors mounted on the surface of a rigid, spherical scatterer are popular tools for the capture and binaural reproduction of spatial sound scenes.
Tim Lübeck +6 more
doaj +1 more source
Binaural Auralization of Room Acoustics with a Highly Scalable Wave-Based Acoustics Simulation
This paper presents a proposal of an efficient binaural room-acoustics auralization method, an essential goal of room-acoustics modeling. The method uses a massively parallel wave-based room-acoustics solver based on a dispersion-optimized explicit time ...
Takumi Yoshida +2 more
doaj +1 more source
Sonic colonialities: Listening, dispossession, and the (re)making of Anglo‐European nature
Abstract Creative and feminist geographers position listening as a way to build more responsive, ethical, and reciprocal relations to people and environments. In this paper I argue that for geographers to situate listening – in the broadest definition as ‘sensing, attuning, and noticing’ – as part of a creative approach to reparative practice, we must ...
A. M. Kanngieser
wiley +1 more source
Abstract Multisource localization occupies an important position in the field of acoustic signal processing and is widely applied in scenarios, such as human‐machine interaction and spatial acoustic parameter acquisition. The direction‐of‐arrival (DOA) of a sound source is convenient to render spatial sound in the audio metaverse.
Liang Tao +4 more
wiley +1 more source

