Results 61 to 70 of about 1,944 (200)
Optimized Decoders for Mixed-Order Ambisonics
9 pages, 10 figures,
Aaron Heller +2 more
openaire +2 more sources
Virtual nature and well‐being: Exploring the potential of 360° VR
Abstract This proof‐of‐concept study investigates the potential of immersive 360° VR nature videos to enhance emotional well‐being and nature connectedness, focusing on their use as e‐health interventions within social marketing initiatives. The research examined four key variables: (i) presence, or the extent to which participants felt immersed in the
Wiebke Finkler +7 more
wiley +1 more source
Method for spatial resolution enhancement of ambisonic audio based on sparse MDCT representation
Objectives. The problem of developing a method for spatial resolution enhancement of ambisonic audio which improves the efficiency of existing approaches to digital spatial sound representation is being solved.Methods.
Denis S. Likhachov +2 more
doaj +1 more source
Reconstruction of three‐dimensional sound field system based on machine learning method
This research enhances 3D audio system reconstruction by developing a neural network model for optimal speaker signal allocation based on actual playback environments. The proposed model, trained with TensorFlow, significantly reduces mean square error and computation time by 25.27%, thereby improving computational efficiency and error performance in ...
Wei Zhang +3 more
wiley +1 more source
Auditory Localization in Low-Bitrate Compressed Ambisonic Scenes
The increasing popularity of Ambisonics as a spatial audio format for streaming services poses new challenges to existing audio coding techniques. Immersive audio delivered to mobile devices requires an efficient bitrate compression that does not affect ...
Tomasz Rudzki +5 more
doaj +1 more source
Low Frequency Sound Field Reproduction within a Cylindrical Cavity Using Higher Order Ambisonics [PDF]
Sound field reproduction of the aircraft and submarine within a cabin mock-up using a loudspeaker array is of great importance to the active noise control technology.The conventional method is to calculate the driving functions of the secondary sources ...
doaj +1 more source
The research explores the production and critical evaluation of two distinct mixes of “Dancing Ends”, a musical composition by Łukasz Pieprzyk. These mixes were engineered using two cutting-edge spatial sound technologies: Dolby Atmos and Ambisonics. The
Paweł MAŁECKI +2 more
doaj +1 more source
A ‘New Social Virtuosity’; A Dissonant Manifest(o)
ABSTRACT This paper examines the intersection of music, creativity, and society through the lens of a critical and self‐critical appraisal of the here.here concert series; ongoing research‐led collaboration focusing on transdisciplinary approaches to experimental music with a focus on the socio‐politico‐environmental dynamics at play between all ...
J. Harry Whalley, Emmanuelle Waeckerlé
wiley +1 more source
L3DAS23: Learning 3D Audio Sources for Audio-Visual Extended Reality
The primary goal of the L3DAS (Learning 3D Audio Sources) project is to stimulate and support collaborative research studies concerning machine learning techniques applied to 3D audio signal processing.
Riccardo F. Gramaccioni +4 more
doaj +1 more source
EigenScape: A Database of Spatial Acoustic Scene Recordings
The classification of acoustic scenes and events is an emerging area of research in the field of machine listening. Most of the research conducted so far uses spectral features extracted from monaural or stereophonic audio rather than spatial features ...
Marc Ciufo Green, Damian Murphy
doaj +1 more source

