Results 31 to 40 of about 234 (162)
This paper introduces RSoANU, a dataset of real multichannel room impulse responses (RIRs) obtained in a recording studio. Compared to the current publicly available datasets, RSoANU distinguishes itself by featuring RIRs captured using both a 32-channel
Grace Chesworth +2 more
doaj +1 more source
Optimized Decoders for Mixed-Order Ambisonics
9 pages, 10 figures,
Aaron Heller +2 more
openaire +2 more sources
Method for spatial resolution enhancement of ambisonic audio based on sparse MDCT representation
Objectives. The problem of developing a method for spatial resolution enhancement of ambisonic audio which improves the efficiency of existing approaches to digital spatial sound representation is being solved.Methods.
Denis S. Likhachov +2 more
doaj +1 more source
Auditory Localization in Low-Bitrate Compressed Ambisonic Scenes
The increasing popularity of Ambisonics as a spatial audio format for streaming services poses new challenges to existing audio coding techniques. Immersive audio delivered to mobile devices requires an efficient bitrate compression that does not affect ...
Tomasz Rudzki +5 more
doaj +1 more source
Low Frequency Sound Field Reproduction within a Cylindrical Cavity Using Higher Order Ambisonics [PDF]
Sound field reproduction of the aircraft and submarine within a cabin mock-up using a loudspeaker array is of great importance to the active noise control technology.The conventional method is to calculate the driving functions of the secondary sources ...
doaj +1 more source
The research explores the production and critical evaluation of two distinct mixes of “Dancing Ends”, a musical composition by Łukasz Pieprzyk. These mixes were engineered using two cutting-edge spatial sound technologies: Dolby Atmos and Ambisonics. The
Paweł MAŁECKI +2 more
doaj +1 more source
Improving Csound's Ambisonics decoders
This paper describes the efforts we devoted to improve Ambisonics decoders in Csound. Current version of the existing opcode, namely bformdec1, has some limitations that should be surpassed in order that the decoders better fulfill the Ambisonics criteria.
Zinemanas, Pablo +2 more
openaire +3 more sources
L3DAS23: Learning 3D Audio Sources for Audio-Visual Extended Reality
The primary goal of the L3DAS (Learning 3D Audio Sources) project is to stimulate and support collaborative research studies concerning machine learning techniques applied to 3D audio signal processing.
Riccardo F. Gramaccioni +4 more
doaj +1 more source
EigenScape: A Database of Spatial Acoustic Scene Recordings
The classification of acoustic scenes and events is an emerging area of research in the field of machine listening. Most of the research conducted so far uses spectral features extracted from monaural or stereophonic audio rather than spatial features ...
Marc Ciufo Green, Damian Murphy
doaj +1 more source
Reconstrucción de Atmósferas Sonoras Tridimensionales
El propósito de este proyecto es la reconstrucción de atmósferas sonoras tridimensionales, por medio de la tecnología Ambisonics, implementando un sistema de captura Native B-Format, codificación de fuentes puntuales y el uso de algunos audios grabados ...
Jhosimar Aguacía Fisco +1 more
doaj +1 more source

