Perceptual Optimization of Room-In-Room Reproduction with Spatially Distributed Loudspeakers [PDF]
It is often desirable to reproduce a specific room-acoustic scene, e.g. a concert hall in a playback room, in such a way that the listener has a plausible and authentic spatial impression of the original sound source including the room acoustical ...
Grosse, Julian, Par, Steven van de
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We report on on-going work investigating the feasibility of using tissue conduction to evince auditory spatial perception. Early results indicate that it is possible to coherently control externalization, range, directionality (including elevation ...
Lennox, Peter +2 more
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Efficient Phantom Source Widening and Diffuseness in Ambisonics [PDF]
Object-based spatial audio considers virtual sound sources having a width/diffuseness parameter. This parameter aims at controlling the perceived width or diffuseness of the auditory object, or phantom source, created by the renderer.
Choi, Jung-Woo +3 more
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Reconstrucción de Atmósferas Sonoras Tridimensionales
El propósito de este proyecto es la reconstrucción de atmósferas sonoras tridimensionales, por medio de la tecnología Ambisonics, implementando un sistema de captura Native B-Format, codificación de fuentes puntuales y el uso de algunos audios grabados ...
Jhosimar Aguacía Fisco +1 more
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Analysis of binaural cue matching using ambisonics to binaural decoding techniques [PDF]
Last year Google enabled spatial audio in head-tracked 360 videos using Ambisonics to binaural decoding on Android mobile devices. There was some early criticism of the 1st order to binaural conversion employed by Google, in terms of the quality of ...
Wiggins, Bruce
core
A Comparison Of Late Lateral Energy (GLL) and Lateral Energy Fraction (LF) Measurements Using a Spherical Microphone Array and Conventional Methods [PDF]
Late Lateral Energy Level (GLL) and Lateral Energy Fraction (LF) are two room acoustics measures that have both been shown to correlate with certain aspects of the spatial impression of a listening space.
Dick, David A, Vigeant, Michelle C
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Challenges in the Creation of Artificial Reverberation for Sound Field Synthesis: Early Reflections and Room Modes [PDF]
Practical implementations of sound field synthesis evoke considerable artifacts that have to be considered in the creation of artificial reverberation. The most prominent artifact is spatial aliasing, which manifests itself as additional wave fronts that
Ahrens, Jens
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Virtual reality with multichannel audio playback is increasingly used in hearing aid research. The purpose of this study is to compare horizontal (2D) and periphonic (3D) rendering methods in terms of localization, minimum audible angle, and perceptual ...
Gerken Merle, Hohmann Volker, Grimm Giso
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Comparison of a 2D- and 3D-Based Graphical User Interface for Localization Listening Tests [PDF]
Recently, there is a trend in developing new multi-channel formats towards adding additional loudspeakers in elevated positions. While the common 5.1 surround sound system only has loudspeakers in the horizontal plane, more complex systems, such as 10.2 ...
Adami, Alexander +4 more
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Denoising Directional Room Impulse Responses with Spatially Anisotropic Late Reverberation Tails
Directional room impulse responses (DRIR) measured with spherical microphone arrays (SMA) enable the reproduction of room reverberation effects on three-dimensional surround-sound systems (e.g., Higher-Order Ambisonics) through multichannel convolution ...
Pierre Massé +3 more
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