Robo‐Saber: Generating and Simulating Virtual Reality Players
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim +5 more
wiley +1 more source
A reproducible workflow for diagnosing YOLO26-to-NCNN deployment inconsistencies on resource-constrained Android devices. [PDF]
Ma J, Xu L, Li X, Liang Y.
europepmc +1 more source
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source
Digital health in allergy care: current practices, evidence, and future prospects. [PDF]
Lourenço O, Raposo AN.
europepmc +1 more source
Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles
Abstract Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet and the ground provide crucial insights for understanding and reconstructing human movement. Recent advances in wearable insole devices offer a compelling solution for
J. L. Ponton +5 more
wiley +1 more source
Mobile apps for cancer patient education: a technology foresight analysis. [PDF]
de Castro Ornellas B +5 more
europepmc +1 more source
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov +3 more
wiley +1 more source
Pheno-App 2.0 - a mobile app for collecting phenotypic data in plant research. [PDF]
Söchting A +3 more
europepmc +1 more source
FaceIt: Real‐Time On‐Device Identity‐Preserving Portrait Animation
A real‐time, on‐device algorithm for animating a single portrait image using detailed facial expressions and motions from a driving video achieving visual quality that can outperform even techniques with significantly higher computational overhead. Abstract Recently, significant progress has been made in generating expressive and temporally coherent ...
M. Dvorožňák +7 more
wiley +1 more source
Accessing Germany's Electronic Patient Record Through Health Insurer-Provided Apps: Qualitative Interview Study. [PDF]
May S +9 more
europepmc +1 more source

