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Visualizing style differences through 3D animation
Digital Creativity, 2018Style is a ubiquitous aspect of the design of both graphical and physical objects, usually more readily demonstrated by presenting an example of the style than by describing the style in words.
Sawitree Wisetchat, Kent A. Stevens
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Style learning and transferring for facial animation editing
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009Most of current facial animation editing techniques are frame-based approaches (i.e., manually edit one keyframe every several frames), which is ineffective, time-consuming, and prone to editing inconsistency. In this paper, we present a novel facial editing style learning framework that is able to learn a constraint-based Gaussian Process model from a
Xiaohan Ma +2 more
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Confidence-aware Practical Anime-style Colorization
ACM SIGGRAPH 2020 Talks, 2020We propose practical anime-style colorization of an input line-drawing. The key idea is the strategic withdrawal which reflects the prediction confidence that indicates the expected accuracy of the predicted color labels. Furthermore, we investigate the relation between the proposed confidence, prediction accuracy, and number of automatically colorized
Daichi Ishii +6 more
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WPF Resources, Animations, and Styles
2010This chapter introduces you to three important (and interrelated) topics that will deepen your understanding of the Windows Presentation Foundation (WPF) API. The first order of business is to learn the role of logical resources. As you will see, the logical resource (also known as an object resource) system is a way to name and refer to commonly used ...
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Animated Non-photorealistic Rendering in Multiple Styles
2014This paper presents an algorithm and its applications for artistic rendering of recorded video data following ideas of non-photorealistic rendering. The proposed algorithm does not only work on a variety of artistic rendering styles for static photography but it can also be applied to the creation of artistic videos.
Ting-Yen Chen, Reinhard Klette
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Style Animations Generated from Dynamic Model
2006Recently, motion capture is widely used in the human animation. But it is still difficult to create new-style animations from the existing motion capture data. In this paper, we propose a novel technique to create the style animations from an existing motion sequence.
Dengming Zhu, Zhaoqi Wang, Shihong Xia
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Coping style and immunity in animals
Brain, Behavior, and Immunity, 2008Predicting the individual vulnerability to immune mediated disease is one of the main challenges of modern biomedical research. However, the question of individual behavioral and physiological characteristics that might predict this vulnerability has been subject of research and debate for a long time.
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