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Simulating cartoon style animation

Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering, 2002
Traditional hand animation is in many cases superior to simulated motion for conveying information about character and events. Much of this superiority comes from an animator's ability to abstract motion and play to human perceptual effects. However, experienced animators are difficult to come by and the resulting motion is typically not interactive ...
Stephen Chenney   +3 more
openaire   +1 more source

Styling and animating human hair

Systems and Computers in Japan, 2002
AbstractSynthesizing facial images by computer graphics (CG) has attracted attention in connection with the current trends toward synthesizing virtual faces and realizing communication systems in cyberspace. In this paper, a method for representing human hair, which is known to be difficult to synthesize in computer graphics, is presented.
Keisuke Kishi, Shigeo Morishima
openaire   +1 more source

Interpolation based Anime Face Style Transfer

2020 International Conference on Multimedia Analysis and Pattern Recognition (MAPR), 2020
This paper presents a new post-processing method for transferring human face to anime style with geometry factors. This is a branch of image-to-image problem, which is attracting the attention of researchers recently. Existing methods just deal with either texture transfer or geometry transfer.
Sy Tuyen Ho   +2 more
openaire   +1 more source

Style subspaces for character animation

Computer Animation and Virtual Worlds, 2008
AbstractIn this paper, we present a novel method for editing stylistic human motions. We represent styles as differences between stylistic and introduced neutral motions, including timing differences and spatial differences. Timing differences are defined as time alignment curves, while spatial differences are found by a machine learning technique ...
Gengdai Liu, Zhigeng Pan, Zuoyan Lin
openaire   +1 more source

Visualizing style differences through 3D animation

Digital Creativity, 2018
Style is a ubiquitous aspect of the design of both graphical and physical objects, usually more readily demonstrated by presenting an example of the style than by describing the style in words.
Sawitree Wisetchat, Kent A. Stevens
openaire   +1 more source

Traditional cartoon style 3D computer animation

Proceedings 20th Eurographics UK Conference, 2003
Computer animation has always looked too glossy and shiny, which is why traditional cartoon specialists, such as Matt Groening have often avoided using the 3D computer graphic medium as a solution. Traditional animation's flexibility in terms of choice of appearance and style is appealing but in certain aspects it is very time consuming.
N. Nasr, N. Higgett
openaire   +1 more source

Confidence-aware Practical Anime-style Colorization

ACM SIGGRAPH 2020 Talks, 2020
We propose practical anime-style colorization of an input line-drawing. The key idea is the strategic withdrawal which reflects the prediction confidence that indicates the expected accuracy of the predicted color labels. Furthermore, we investigate the relation between the proposed confidence, prediction accuracy, and number of automatically colorized
Daichi Ishii   +6 more
openaire   +1 more source

Style Conversion of Cartoon Animation

2006
This paper describes a computational approach to style conversion of cartoon animation. Our system works in two stages: the internal color shading phase, in which characters painted by the conventional method are segmented into their constituent regions and edges first, textures painted using different media are then added to the identified regions ...
Tianzhou Chen, Jinhui Yu, Qunsheng Peng
openaire   +1 more source

WPF Resources, Animations, and Styles

2010
This chapter introduces you to three important (and interrelated) topics that will deepen your understanding of the Windows Presentation Foundation (WPF) API. The first order of business is to learn the role of logical resources. As you will see, the logical resource (also known as an object resource) system is a way to name and refer to commonly used ...
openaire   +2 more sources

Deep Learning for Anime Style Transfer

Proceedings of the 2019 3rd International Conference on Advances in Image Processing, 2019
Some artificial systems based on a deep neural network create artistic images of high perceptual quality. However, it is usually suitable for use in abstract styles. The performances of existing style transfer algorithms on anime style are not very satisfactory, because it is either not sufficiently stylized or distorted severely in comic characters ...
Der-Lor Way   +2 more
openaire   +1 more source

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