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Simulating cartoon style animation

Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering, 2002
Traditional hand animation is in many cases superior to simulated motion for conveying information about character and events. Much of this superiority comes from an animator's ability to abstract motion and play to human perceptual effects. However, experienced animators are difficult to come by and the resulting motion is typically not interactive ...
Stephen Chenney   +3 more
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Styling and animating human hair

Systems and Computers in Japan, 2002
AbstractSynthesizing facial images by computer graphics (CG) has attracted attention in connection with the current trends toward synthesizing virtual faces and realizing communication systems in cyberspace. In this paper, a method for representing human hair, which is known to be difficult to synthesize in computer graphics, is presented.
Keisuke Kishi, Shigeo Morishima
openaire   +1 more source

Interpolation based Anime Face Style Transfer

2020 International Conference on Multimedia Analysis and Pattern Recognition (MAPR), 2020
This paper presents a new post-processing method for transferring human face to anime style with geometry factors. This is a branch of image-to-image problem, which is attracting the attention of researchers recently. Existing methods just deal with either texture transfer or geometry transfer.
Sy Tuyen Ho   +2 more
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Style subspaces for character animation

Computer Animation and Virtual Worlds, 2008
AbstractIn this paper, we present a novel method for editing stylistic human motions. We represent styles as differences between stylistic and introduced neutral motions, including timing differences and spatial differences. Timing differences are defined as time alignment curves, while spatial differences are found by a machine learning technique ...
Gengdai Liu, Zhigeng Pan, Zuoyan Lin
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Visualizing style differences through 3D animation

Digital Creativity, 2018
Style is a ubiquitous aspect of the design of both graphical and physical objects, usually more readily demonstrated by presenting an example of the style than by describing the style in words.
Sawitree Wisetchat, Kent A. Stevens
openaire   +1 more source

Traditional cartoon style 3D computer animation

Proceedings 20th Eurographics UK Conference, 2003
Computer animation has always looked too glossy and shiny, which is why traditional cartoon specialists, such as Matt Groening have often avoided using the 3D computer graphic medium as a solution. Traditional animation's flexibility in terms of choice of appearance and style is appealing but in certain aspects it is very time consuming.
N. Nasr, N. Higgett
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Confidence-aware Practical Anime-style Colorization

ACM SIGGRAPH 2020 Talks, 2020
We propose practical anime-style colorization of an input line-drawing. The key idea is the strategic withdrawal which reflects the prediction confidence that indicates the expected accuracy of the predicted color labels. Furthermore, we investigate the relation between the proposed confidence, prediction accuracy, and number of automatically colorized
Daichi Ishii   +6 more
openaire   +1 more source

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