Results 11 to 20 of about 145,865 (289)

TV 2.0: animation readership / authorship on the internet [PDF]

open access: yes, 2008
Traditional platforms for animation, such as broadcast television or cinema, are rapidly becoming obsolete as a new type of spectator demands more choice, the ability to interact with animated content and access to global distribution for their own user ...
Hosea, Birgitta
core   +5 more sources

Sketching-out virtual humans: A smart interface for human modelling and animation [PDF]

open access: yes, 2007
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and animation. The user draws stick figure key frames first and chooses one for “fleshing-out” with freehand body contours.
Qin, S F, Mao, C, Wright, D K
core   +7 more sources

Animation Installation: the Affect of Place [PDF]

open access: yes, 2015
Goosebumps, hairs stand on end, a knot in the stomach, an inexplicable feeling of chill or even panic...walking through an unfamiliar place can have a visceral impact on the human subject.
Hosea, Birgitta
core   +5 more sources

Substitutive bodies and constructed actors: a practice-based investigation of animation as performance [PDF]

open access: yes, 2012
The fundamental conceptualisation of what animation actually is has been changing in the face of material change to production and distribution methods since the introduction of digital technology.
Hosea, Birgitta
core   +5 more sources

Animal sentience [PDF]

open access: yesPhilosophy Compass, 2022
Abstract ‘Sentience’ sometimes refers to the capacity for any type of subjective experience, and sometimes to the capacity to have subjective experiences with a positive or negative valence, such as pain or pleasure. We review recent controversies regarding sentience in fish and invertebrates and consider the deep methodological ...
Browning, Heather, Birch, Jonathan
openaire   +3 more sources

Under the background of “Internet Plus”, the innovation of the training mode of tourism management professionals in higher vocational colleges is discussed [PDF]

open access: yesE3S Web of Conferences, 2021
With the continuous development of society, China’s Internet science and technology and computer information technology are also developing and progressing. In this process, Internet technology has had a great impact on many professional fields, Internet
Liao Zichao
doaj   +1 more source

Graph Algorithm Animation with Grrr [PDF]

open access: yes, 2000
We discuss geometric positioning, highlighting of visited nodes and user defined highlighting that form the algorithm animation facilities in the Grrr graph rewriting programming language. The main purpose of animation was initially for the debugging and
Peter J. Rodgers   +3 more
core   +1 more source

Research on Cognitive Effects of Narrative Rhetoric in Print Advertisement Based on Eye Movement [PDF]

open access: yesE3S Web of Conferences, 2021
This article uses eye movement experiments to study the cognitive effects of consumer groups on different narrative-quality advertisements. The experiment selects typical advertising cases, takes college students as subjects, and uses computers to track ...
Li Yubo, Wang Gong, Gan Quan
doaj   +1 more source

Highly stylised drawn animation [PDF]

open access: yes, 2006
In this paper we argue for our NPAR system as an effective 2D alternative to most of NPR research which is focused on frame coherent stylised rendering of 3D models.
Willis, P.   +9 more
core   +1 more source

Three-dimensional Animation Technology in Showing the Application of the Art of Design

open access: yesMATEC Web of Conferences, 2016
The three dimensional animation technology is a new technology in recent years with the development of computer hardware and software technology and produce; exhibition design art is accompanied by stages in the development of human society politics ...
Xu Cun Fu, Zhou Xiao Cheng
doaj   +1 more source

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