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Anime popularity prediction before huge investments: a multimodal approach using deep learning. [PDF]
In the Japanese anime industry, predicting whether an upcoming product will be popular is crucial. This article introduces one of the most comprehensive free datasets for predicting anime popularity using only features accessible before huge investments,
Armenta-Segura J, Sidorov G.
europepmc +2 more sources
The Correlation between the MBTI-Based Personality Analysis of Anime Characters and Their Popularity. [PDF]
Anime has become a global phenomenon due to its diverse cultural representations, relatable characters, and unique storytelling. However, there is limited research on the relationship between character personality and popularity. The aim of this study is
Tang R, Yang P, Miyauchi R, Inoue Y.
europepmc +2 more sources
Background In recent years, with the rapid development of technology, research on behavioral addiction concepts such as digital gaming disorders and problematic internet use has increased.
Yağmur Harputlu Yamak, Yasemen Işık
doaj +2 more sources
Are virtual anime endorsers a new type of endorser? Examining product involvement as a moderating role [PDF]
Virtual anime endorsement has been prevalent as an advertising strategy, and many companies invest massive amounts of money into virtual endorsements.
Huai-Liang Liang, Feng-Hua Yang
doaj +2 more sources
Attack on Titan (AoT): Anime image dataset for character, scene, emotion recognition and beyondMendeley Data [PDF]
Anime is an influential medium with global popularity, combining visual aesthetics with narrative depth and offering potential applications in content analysis, style transfer, and emotion recognition within computer vision research.
Guldasta Imraj Khan +3 more
doaj +2 more sources
Continual few-shot patch-based learning for anime-style colorization
The automatic colorization of anime line drawings is a challenging problem in production pipelines. Recent advances in deep neural networks have addressed this problem; however, collectingmany images of colorization targets in novel anime work before the
Akinobu Maejima +6 more
exaly +2 more sources
Anime, Consume, and Participation: Iranian Instagram Users Participation in Anime Fandom Activities [PDF]
Anime is a popular media in Iran nowadays, and some anime Instagram fan pages have over 400 hundred followers. Iranian anime audiences use the Instagram platform to gain news about anime, access anime broadcast and download resources and share and audit ...
Ali Golmohammadi +2 more
doaj +1 more source
ChatHaruhi: Reviving Anime Character in Reality via Large Language Model [PDF]
Role-playing chatbots built on large language models have drawn interest, but better techniques are needed to enable mimicking specific fictional characters. We propose an algorithm that controls language models via an improved prompt and memories of the
Cheng Li +13 more
semanticscholar +1 more source
Although there are numerous studies on problematic technology use, such as problematic video game use and problematic smartphone use, little is known about problematic online anime use.
Wee-Kheng Tan, Ming-Hsien Chung
doaj +1 more source
Animated content is primarily included in the children’s shows category in India. As a result, young adult and adult Indian anime fans are affected by this categorization.
Jasdeep Kaur Chandi, Kulveen Trehan
doaj +1 more source

