Results 51 to 60 of about 18,493 (225)
3D Character Reconstruction from Hand‐drawn Model Sheets
Abstract Hand‐drawn model sheets are widely used in character design to define 3D shape and appearance through sparse multi‐view drawings. Reconstructing 3D characters from such sparse inputs has traditionally been challenging due to insufficient visual information.
Hyejeong Yoon +3 more
wiley +1 more source
Animal Memory and Animal Welfare
AbstractRetrieved memories of emotionally laden events are likely to influence the ongoing emotional state and behaviour of animals. If animals consciously experience memories and/or associated emotions, then recall of aversive or pleasurable events will affect their welfare. Even if they do not, retrieval of these (non-conscious/implicit) memories may
Mendl, M +3 more
openaire +2 more sources
Alita: Battle Angel – A Step in the Right Direction for Anime Adaptations
Anime adaptations may not be as common as other kinds of adaptations during the 21st century; the few that have been done and released all have been met with negative reviews from both critics and fans alike. Some of the issues raised in regards to anime
Li Qiao, Edwin L. Phil Tan
doaj +1 more source
t‐Regina: Data‐driven Authoring of Free‐form Registration for Cartoon Character Sprites
Abstract This paper proposes t‐Regina, a novel iterative scheme that automates the manipulation of grid handles in free‐form deformation (FFD) for deformable registrations of cartoon character sprites. First, we build a data‐driven FFD (dFFD) that enables users to handle locations of FFD handles from lower‐dimensional parameters.
Tsukasa Fukusato, Akinobu Maejima
wiley +1 more source
Analisis Pengaruh Anime Terhadap Minat Anggota Komunitas Anime Indonesia Pada Makanan Jepang [PDF]
Animasi dari Jepang yang digambar dengan tangan maupun dengan menggunakan teknologi komputer disebut juga dengan anime. Anime dapat menjadi salah satu alat untuk memperkenalkan budaya Jepang ke Negara lain, di antaranya adalah makanan Jepang.
Permadi, Vito Wahyu, Yuana, Cuk
core +1 more source
Japanese Vocabulary Acquisition Through Anime: A Case Study On Dwimeilinda
(Japanese Vocabulary Acquisition through Anime: A Case Study on Dwimeilinda) This study attempted to investigate the influence of watching anime on Japanese vocabulary acquisition from Dwimeilinda. The study used a mixed-method.
Virgi Marlany Ibnatul Karimah +2 more
doaj +1 more source
Virtual anime endorsement has been prevalent as an advertising strategy, and many companies invest massive amounts of money into virtual endorsements.
Huai-Liang Liang, Feng-Hua Yang
doaj +1 more source
A framework to assess trajectories of societal and biological extinction
Abstract Threatened species that are societally extinct, which refers to the loss of a species’ presence in human societies, are less likely to receive conservation attention, potentially resulting in their biological extinction going unnoticed. However, little is known about the process and forms of such extinction.
Takafumi Ohsawa, Takeshi Osawa
wiley +1 more source
Anime: Fear and Anxiety in Texhnolyzed Worlds [PDF]
This is a study of primarily post-millennial Japanese Anime texts, drawn from the science-fiction genre of the medium. The key interest of this study is the prevalence of the dystopian attitude toward technology that has prevailed in sci-fi for several ...
Ohlson, Alaric Francis Hanes
core
Anime, Manga and Tourism: an otaku itinerary suggestion
openLa cultura otaku si è ampiamente diffusa negli ultimi decenni, acquisendo sempre maggiore popolarità e uscendo dai confini del Giappone. Analizzando la sua evoluzione si può osservare come essa abbia iniziato a relazionarsi con il turismo, dando ...
PRENESTINI, ANNA
core

