Results 61 to 70 of about 13,573 (219)
Book review: Anime: a history by Jonathan Clements [PDF]
"Anime: A History." Jonathan Clements. BFI and Palgrave Macmillan. 2013. --- Japanese animation is at the nexus of an international multimedia industry worth over $6.5 billion a year, linked to everything from manga to computer games, Pokémon and ...
Brienza, Casey
core
Global geopolitics, migration, and language education in the United States
The Modern Language Journal, Volume 109, Issue 2, Page 465-471, Summer 2025.
Junko Mori
wiley +1 more source
The Illocutionary Acts of Luffy\u27s Utterances to His Addressees in Comic One Piece [PDF]
One aim of this article is to show through a concrete example how illocutionary acts used in One Piece comic. The illustrative example is taken from the utterances of One Piece comic.
Bachtiar, B. (Bachtiar) +1 more
core
As an alternative reading of anime’s global consumption, this paper will explore the multiple layers of transnationality in anime: how the dispersal of agency in anime production extends to transnational production, and how these elements of anime ...
Stevie Suan
doaj +1 more source
UNLV Undergraduates from all departments, programs and colleges participated in a campus-wide symposium on April 16, 2011. Undergraduate posters from all disciplines and also oral presentations of research activities, readings and other creative ...
Reiber, Carl, Booker, Nicholle
core +5 more sources
The Inferiority Complex of Homunculus in Hiromu Arakawa's Fullmetal Alchemist [PDF]
This article explores the causes and effects of inferiority complex in a character of a manga created by Hiromu Arakawa, Fullmetal Alchemist. Commonly seen as a child's play and underestimated by the society of literature, comic book or manga actually ...
Limanta, L. S. (Liem) +1 more
core +1 more source
Yukata!batch Goes Global: Japanese Entertainment Booms in the Age of Social Media [PDF]
Benedict Cumberbatch fandom in ...
Lori Morimoto
core +1 more source
In this chapter, we frame the media ecologies that contextualize the youth practices we describe in later chapters. By drawing from case studies that are delimited by locality, institutions, networked sites, and interest groups (see appendices), we have ...
Herr-Stephenson, Becky +2 more
core +1 more source
JAMS@AX 2025 Conference Report
This year, the Journal of Anime and Manga Studies (JAMS) hosted the JAMS@AX 2025 Academic Symposium, featuring scholars from multiple disciplines to audiences from all over the world. Since 2023, JAMS has continued to bring together fans and scholars at
Emilie Waggoner +2 more
doaj +1 more source
Playing outside the box:transformative works and computer games as participatory culture [PDF]
The main purpose of this study is to examine the creative fan community as a paradigm of participatory culture, from a computer games perspective. A review of relevant literature is used to examine transformative works and the related subculture in its ...
Mavridou, Orion, Sloan, Robin J. S.
core +2 more sources

