Results 21 to 30 of about 273,955 (91)
Power‐Efficient Computing: Experiences from the COSA Project
Energy consumption is today one of the most relevant issues in operating HPC systems for scientific applications. The use of unconventional computing systems is therefore of great interest for several scientific communities looking for a better tradeoff between time‐to‐solution and energy‐to‐solution.
Daniele Cesini+18 more
wiley +1 more source
Experimental Evaluation of ZigBee‐Based Wireless Networks in Indoor Environments
ZigBee is an emerging standard specifically designed for wireless personal area networks (WPANs) with a focus on enabling the wireless sensor networks (WSNs). It attempts to provide a low‐data rate, low‐power, and low‐cost wireless networking on the device‐level communication.
Jin-Shyan Lee+2 more
wiley +1 more source
Power Line Communications for Smart Grid Applications
Power line communication, that is, using the electricity infrastructure for data transmission, is experiencing a renaissance in the context of Smart Grid. Smart Grid objectives include the integration of intermittent renewable energy sources into the electricity supply chain, securing reliable electricity delivery, and using the existing electrical ...
Lars Torsten Berger+3 more
wiley +1 more source
High‐Level Synthesis of In‐Circuit Assertions for Verification, Debugging, and Timing Analysis
Despite significant performance and power advantages compared to microprocessors, widespread usage of FPGAs has been limited by increased design complexity. High‐level synthesis (HLS) tools have reduced design complexity but provide limited support for verification, debugging, and timing analysis.
John Curreri+3 more
wiley +1 more source
The Potential for a GPU‐Like Overlay Architecture for FPGAs
We propose a soft processor programming model and architecture inspired by graphics processing units (GPUs) that are well‐matched to the strengths of FPGAs, namely, highly parallel and pipelinable computation. In particular, our soft processor architecture exploits multithreading, vector operations, and predication to supply a floating‐point pipeline ...
Jeffrey Kingyens+2 more
wiley +1 more source
The Rapid Eye Mount (REM) is a 60 cm robotic telescope located at La Silla, Chile. Its Observing Software (REMOS) is constituted by a set of distributed intercommunicating processes organized around a central manager. Together they grant the system safety, automatically schedule and perform observations with two simultaneous cameras of user‐defined ...
Mauro Stefanon+10 more
wiley +1 more source
C to O-O Translation: Beyond the Easy Stuff [PDF]
Can we reuse some of the huge code-base developed in C to take advantage of modern programming language features such as type safety, object-orientation, and contracts? This paper presents a source-to-source translation of C code into Eiffel, a modern object-oriented programming language, and the supporting tool C2Eif.
arxiv +1 more source
A Message‐Passing Hardware/Software CosimulationEnvironment for Reconfigurable Computing Systems
High‐performance reconfigurable computers (HPRCs) provide a mix of standard processors and FPGAs to collectively accelerate applications. This introduces new design challenges, such as the need for portable programming models across HPRCs and system‐level verification tools.
Manuel Saldaña+3 more
wiley +1 more source
SOLNP+: A Derivative-Free Solver for Constrained Nonlinear Optimization [PDF]
SOLNP+ is a derivative-free solver for constrained nonlinear optimization. It starts from SOLNP proposed in 1989 by Ye Ye with the main idea that uses finite difference to approximate the gradient. We incorporate the techniques of implicit filtering, new restart mechanism and modern quadratic programming solver into this new version with an ANSI C ...
arxiv
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
Creating active, student‐centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast‐paced games can find traditional classroom methods of lecture and guided laboratory experiments limiting.
Kevin Hulme+5 more
wiley +1 more source