Results 131 to 140 of about 61,741 (254)

A workflow for 3D printing highly accurate, customized human skull models for anatomical education and clinical practice

open access: yesAnatomical Sciences Education, EarlyView.
Our custom workflow creates anatomically accurate and diverse 3D skull models. Precise sex‐specific anatomical detail is ensured by CT‐based segmentation. Our models capture anatomical variations and pathologies. Our cost‐effective 3D printing workflow enhances model durability and fidelity.
Marina Moser   +5 more
wiley   +1 more source

A Triptych of Care: An Anthropological Interpretation of Morning Bed-Baths in Greek Intensive Care. [PDF]

open access: yesNurs Philos
Parissopoulos S   +5 more
europepmc   +1 more source

Clues and cortices: A pilot study of efficient, low‐cost neuroanatomy escape room design using generative AI

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker   +2 more
wiley   +1 more source

Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva   +3 more
wiley   +1 more source

Guidelines for designing and implementing game‐based learning in comparative anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau   +1 more
wiley   +1 more source

Development of a cost‐effective LiDAR‐assisted photogrammetry workflow for high resolution 3D‐AR anatomical modeling

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The integration of three‐dimensional (3D) and augmented reality (AR) technologies into anatomy education facilitates broader access to anatomical content and enhances learner motivation and cognitive engagement by enabling interactive, spatially rich exploration of complex structures.
Miriam Juárez   +4 more
wiley   +1 more source

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