Work-Influenced Circadian Disruption Connected to Disease Risk but Not Microbiomes in a Cohort of Philadelphia Nurses. [PDF]
Super C +4 more
europepmc +1 more source
Our custom workflow creates anatomically accurate and diverse 3D skull models. Precise sex‐specific anatomical detail is ensured by CT‐based segmentation. Our models capture anatomical variations and pathologies. Our cost‐effective 3D printing workflow enhances model durability and fidelity.
Marina Moser +5 more
wiley +1 more source
A Triptych of Care: An Anthropological Interpretation of Morning Bed-Baths in Greek Intensive Care. [PDF]
Parissopoulos S +5 more
europepmc +1 more source
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker +2 more
wiley +1 more source
Does Platycnemia Develop in Squatting Populations as a Response to Torsional Rotation Across the Subadult Growth Plate? [PDF]
Magrini SH +5 more
europepmc +1 more source
Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source
Sleep Disturbances as a Statistical Mediator Between Perceived Academic Stressors and Emotional, Cognitive, and Physical Stress Responses in University Students. [PDF]
Ruiz-Camacho C, Gozalo M.
europepmc +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source
The Typical Body Segment: An Anatomy Teaching Paradigm Created by Matt Cartmill and Others While Teaching Gross Anatomy at Duke University. [PDF]
Pampush JD +3 more
europepmc +1 more source
Abstract The integration of three‐dimensional (3D) and augmented reality (AR) technologies into anatomy education facilitates broader access to anatomical content and enhances learner motivation and cognitive engagement by enabling interactive, spatially rich exploration of complex structures.
Miriam Juárez +4 more
wiley +1 more source

