The autonomy paradox in AI-generated content adoption: Creative-specific alternative to TAM model in China's micro-short drama industry. [PDF]
Tang C.
europepmc +1 more source
Comparative effects of multimodal, traditional, and technology-based interventions on stress and well-being. [PDF]
Mambetalina A, Madazimova K.
europepmc +1 more source
PERMA-guided multi-topology graph neural networks for cross-cultural student well-being prediction. [PDF]
Mo L, Zhang J, Jiang Z, Wang S, Lee S.
europepmc +1 more source
Anti-vascular endothelial growth factor (anti-VEGF) agents for neovascular age-related macular degeneration (nAMD): a network meta-analysis. [PDF]
Lucenteforte E +5 more
europepmc +1 more source
King Aorta: Narrative anatomy education
Abstract The aim of this study was to investigate the effects of narrative anatomy education and traditional anatomy education on academic achievement. The study included 64 students who were randomly divided into two groups. The two groups were (n = 32) control (Group 1) and (n = 32) experimental (Group 2). The pretest scores of the two groups were 36.
Halil Yilmaz
wiley +1 more source
Recalibrating academic expertise in the age of generative AI. [PDF]
Lin Z, Sohail A.
europepmc +1 more source
Reflexive thematic analysis and men's embodiment following injury or illness: A worked example
Abstract Reflexive thematic analysis (reflexive TA) originated within psychology and the social sciences and has become an increasingly popular qualitative analytic method across a range of disciplines. In this article, we offer a brief methodological guide for researchers hoping to use the method, suitable for beginners through to those experienced in
Gareth Terry, Nikki Hayfield
wiley +1 more source
Ethical and legal considerations of artificial intelligence applications in psychiatric violence risk assessment: A scoping review protocol. [PDF]
Lee A +7 more
europepmc +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source

