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Architecture-centric software engineering

Proceedings of the 24th international conference on Software engineering - ICSE '02, 2002
Many software organizations are in the transition from project-centric to architecture-centric engineering of software [2]. Two typical reasons for this transition are (1) the architecture allows for a clear break-down in parts whereas a project-centric approach easily leads to a monolithic system and (2) the organization is interested in exploiting ...
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Concurrent engineering Knowledge Management architecture

2010 IEEE International Technology Management Conference (ICE), 2010
The present paper documents the development and application of a Knowledge Management (KM) architecture and tool, customized to the specific needs within the Concurrent Engineering (CE) scenario. The paper gives an overview and update on the recent development work, executed for ESA's Concurrent Design Facility (CDF). Here, a tailored KM system for the
Schubert, Daniel   +5 more
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Engineering Architectural Creativity

Structures Congress 2014, 2014
Technical mastery is only one condition for successful construction projects. Management skills should be considered as equally important. Architects and engineers are the backbone of project teams. When this team fails to work effectively together, project success is put at risk.
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Architecture engineering: mastering architecture evolution and dynamicity of traffic engineering rules

2004 IEEE International Conference on Communications (IEEE Cat. No.04CH37577), 2004
The evolution of networking technologies to build carrier networks coupled with the diversity of the services proposed by the Internet operator leads to a complexity to master performance, QoS, strategy, etc. at the same time. Today's stakes need certain network reactivity, i.e. flexibility and dynamicity because the engineering is multidimensional and
T. Nadour, N. Simoni, A. Boutignon
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Serious Games Architectures and Engines

2016
The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes and objectives and for a multitude of different application areas. All in common is the underlying software. This chapter gives an overview on the technical aspects of serious games including their software architectures and engines.
Söbke, H., Streicher, Alexander
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The Architectural Engineering Institute A Professional Society For Architectural Engineers

1999 Annual Conference Proceedings
Comment: 5 ...
Paul Seaburg, Patricia S. Brown
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Architecture and Engineering

2005
Abstract Through architecture and engineering, humanity leaves its mark upon the earth. Over the long course of time, however, the forces of nature and the destructive bent of man conspire to erase that mark, leaving only its remnants for the archaeologist to trace.
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