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Art History

Teaching and Learning in Art Education, 2019
Art history and the health sciences are disciplines that are uniquely positioned to enrich each other. Traditionally, careful observation of anatomy led to more realistic art, while anatomic drawings allowed medical practitioners to learn about the human body.
Debrah C. Sickler-Voigt
semanticscholar   +4 more sources

Art History

AHST 1303 (ARTS 1303) Survey of Western Art History: Ancient to Medieval (3 semester hours) An introduction to painting, sculpture, and architecture in the West from prehistory through the late Middle Ages and including the achievements of the ancient ...
Michael Hatt, Charlotte Klonk
semanticscholar   +5 more sources

Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students’ learning performances in an art history class

Interactive Learning Environments, 2021
In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects.
Weilong Wu   +4 more
semanticscholar   +1 more source

The Digital U-Turn in Art History

Konsthistorisk tidskrift/Journal of Art History, 2021
Summary Over the past decade humanities researchers have increasingly come to embrace digital methods. Art historians, however, have often resisted engaging with these developments.
A. Dahlgren, A. Wasielewski
semanticscholar   +1 more source

Biases in Generative Art: A Causal Look from the Lens of Art History

Conference on Fairness, Accountability and Transparency, 2020
With rapid progress in artificial intelligence (AI), popularity of generative art has grown substantially. From creating paintings to generating novel art styles, AI based generative art has showcased a variety of applications.
Ramya Srinivasan, Kanji Uchino
semanticscholar   +1 more source

Virtual Reality for Immersive Learning in Art History

International Conference on Immersive Learning Research Network, 2020
Virtual reality (VR) applications using consumer grade headsets have now become popular for immersive learning. VR represents a key technology for showing to students various contents the way it would be presented in its real representation.
H. Cecotti   +3 more
semanticscholar   +1 more source

Digital Art History as the Social History of Art: Towards the Disciplinary Relevance of Digital Methods

Visual Resources, 2019
Can we have a critical art history using digital methods? To answer this question, we need to ask what are the critical questions in art history that demand and are best suited to specific digital methods?
P. Jaskot
semanticscholar   +1 more source

Interpretable Machine Learning - A Brief History, State-of-the-Art and Challenges

PKDD/ECML Workshops, 2020
We present a brief history of the field of interpretable machine learning (IML), give an overview of state-of-the-art interpretation methods, and discuss challenges. Research in IML has boomed in recent years.
Christoph Molnar   +2 more
semanticscholar   +1 more source

Beyond the West: Barriers to Globalizing Art History

Art History Pedagogy & Practice, 2019
This article provides an empirical measure of progress toward global inclusiveness in introductory art history textbooks. Using both qualitative and quantitative content analysis, we find that although the discourse of art history has shifted toward ...
P. Levitt, Markella B. Rutherford
semanticscholar   +1 more source

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