Results 21 to 30 of about 2,189,797 (241)
Artificial Limbs and Amputation Stumps: A Practical Handbook [PDF]
openalex +2 more sources
Towards Techno-human: A Brief History of Artificial Limbs and Organs
Background: The ‘techno-human’, which is the result of combining the human body with a machine or device which we have been made familiar with through science fiction movies, is frequently perceived as a distant and futuristic concept.
T. Bardakçı
semanticscholar +1 more source
Assessing Upper Limb Motor Function in the Immediate Post-Stroke Perioud Using Accelerometry [PDF]
Accelerometry has been extensively studied as an objective means of measuring upper limb function in patients post-stroke. The objective of this paper is to determine whether the accelerometry-derived measurements frequently used in more long-term rehabilitation studies can also be used to monitor and rapidly detect sudden changes in upper limb motor ...
arxiv +1 more source
Objective: To evaluate the effect of multi-grip myoelectric prosthetic hands on performance of daily activities, pain-related disability and prosthesis use, in comparison with single-grip myoelectric prosthetic hands.
Cathrine Widehammar+4 more
doaj +1 more source
In recent years, the electroencephalography (EEG) brain–computer interface (BCI) has been researched in the area of upper‐limb prosthesis control due to the promise of being able to record neurological signals which follow activation patterns in the ...
Ejay Nsugbe+3 more
doaj +1 more source
The most widely-used active upper-limb (UL) prostheses worldwide are body-powered (BP), which is a two-century-old technology. Despite their affordability and functional benefits to users, these devices are prone to poor outcomes for many patients ...
Vikranth H. Nagaraja+5 more
doaj +1 more source
Topology of surface electromyogram signals: hand gesture decoding on Riemannian manifolds [PDF]
$\textit{Objective.}$ In this article, we present data and methods for decoding hand gestures using surface electromyogram (EMG) signals. EMG-based upper limb interfaces are valuable for amputee rehabilitation, artificial supernumerary limb augmentation, gestural control of computers, and virtual and augmented reality applications. $\textit{Approach.}$
arxiv +1 more source
Reactive Reinforcement Learning in Asynchronous Environments
The relationship between a reinforcement learning (RL) agent and an asynchronous environment is often ignored. Frequently used models of the interaction between an agent and its environment, such as Markov Decision Processes (MDP) or Semi-Markov Decision
Jaden B. Travnik+6 more
doaj +1 more source