Results 151 to 160 of about 832 (194)
Abstract Typography is an essential component of visual communication. Editing and animating text appearance for graphic designs, title sequences, commercials, and logos remain highly skilled tasks requiring detailed, hands‐on efforts from pro artists. Automating these challenging manual workflows requires balancing the competing goals of maintaining a
Kinjal Parikh +3 more
wiley +1 more source
SAGE: Structure‐Aware Generative Video Transitions between Diverse Clips
Abstract Video transitions aim to synthesize intermediate frames between two clips, but naïve approaches such as linear blending introduce artifacts that limit professional use or break temporal coherence. Traditional techniques (cross‐fades, morphing, frame interpolation) and recent generative inbetweening methods can produce high‐quality plausible ...
Mia Kan, Yilin Liu, Niloy J. Mitra
wiley +1 more source
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov +3 more
wiley +1 more source
Creativity and aesthetic evaluation of AI-generated artworks: bridging problems and methods from psychology to AI. [PDF]
Bianchi I +3 more
europepmc +1 more source
CANRIG: Cross‐Attention Neural Face Rigging with Variable Local Control
Abstract Facial animation is one of the most labor‐intensive aspects of animation and VFX, as traditional rigging consumes weeks of expert time and forces animators to spend countless hours manipulating hundreds of controls to achieve varied expressions.
Arad Mohammadi +6 more
wiley +1 more source
Dynamic Wave Trains: A Procedural Approach to Spatially Varying Ocean Synthesis
In this paper, we present a high performance procedural model capable of synthesizing and rendering a virtually infinite ocean. Our method exhibits spatial variations as the orientations, speed and choppiness of the waves is parametrized for each frequencies and each point in space. The provided visual abstract exhibits a sunset rendering of a large 40
Romain Fournier +4 more
wiley +1 more source
The Story(line) So Far: A Survey on Storyline Visualization
Abstract Storyline visualizations model narratives as temporal networks, using x‐monotone lines to represent entities and their interactions over time. This technique offers an intuitive way to reveal structural patterns over time, such as character co‐occurrence and narrative flow.
S. Di Bartolomeo +4 more
wiley +1 more source
When expertise recalibrates perception: skill-dependent dissociation between perceived effort and objective force in calligraphy. [PDF]
Hao L, Chen P.
europepmc +1 more source
t‐Regina: Data‐driven Authoring of Free‐form Registration for Cartoon Character Sprites
Abstract This paper proposes t‐Regina, a novel iterative scheme that automates the manipulation of grid handles in free‐form deformation (FFD) for deformable registrations of cartoon character sprites. First, we build a data‐driven FFD (dFFD) that enables users to handle locations of FFD handles from lower‐dimensional parameters.
Tsukasa Fukusato, Akinobu Maejima
wiley +1 more source

