Results 81 to 90 of about 59,995 (268)
AN INVESTIGATION OF TELEVISION PROGRAMMES THAT ILLUSTRATES SUPERSTITION AND ITS EFFECT ON VIEWERS
Objectives. Superstitious beliefs continue to plague the Indian society despite efforts from revolutionists and various organizations, who have used science to eradicate some beliefs.
Arulchelvan Sriram
doaj +1 more source
Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source
Interactive pathology teaching on Instagram: Engagement outcomes from a 4‐week pilot study
Abstract Social media is increasingly employed for medical education, yet Instagram remains under‐explored for visually rich disciplines, such as pathology. Using an established Instagram profile (@Patholife, >6000 followers), we delivered a structured, interactive educational series covering colorectal cancer, melanoma, and prostate cancer over a 4 ...
Madison T. Hindes +2 more
wiley +1 more source
Abstract Body donor memorial ceremonies are increasingly used in anatomy education to promote respect for donors, ethical awareness, and humanistic values. Evidence on students' perceptions of such ceremonies in Türkiye, however, remains limited. This study examined medical students' reflections on the first body donor memorial ceremony held at Kocaeli
Ayla Tekin +3 more
wiley +1 more source
There is increasing concern and scholarship about how algorithms influence users’ online experiences. Yet, little of the work is empirical in nature, leaving many questions about whether users recognize how algorithms affect their online actions and ...
Erin Klawitter, Eszter Hargittai
doaj
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source
Staging and Engaging with Media Events: A Study of the 2014 Eurovision Song Contest
Recent work on media events has questioned their integrative function, arguing that they operate as sites of symbolic struggle between different interest groups. However, relatively few studies have examined the experiences of those who design, organize,
Michael Skey +3 more
doaj
Student engagement in the anatomical sciences: What gets in the way?
Abstract Active learning has become central to anatomical sciences education, yet its effectiveness largely depends on student engagement. Here we define the anatomical sciences as gross anatomy, surface anatomy, neuroanatomy, embryology, histology, and integrated radiology.
Kasidy K. Dobish +5 more
wiley +1 more source
Ethical challenges of emerging anatomical technologies in UK public engagement
Emergent technologies are increasingly used in anatomical education and public engagement. They expand access and reduce reliance on physical human tissue, but also introduce ethical challenges relating to consent, dignity, representation, transparency, and commercialization.
Lucy E. Hyde +3 more
wiley +1 more source
Anatomy Museum: An educational resource for community anatomy education
Abstract University Community Outreach Programs play an important role in the education of Health Sciences students by providing experiences that extend beyond traditional classroom learning and strengthen the integration between teaching, research, and social engagement.
Ticiana Sidorenko de Oliveira Capote +6 more
wiley +1 more source

