Results 91 to 100 of about 117,976 (311)

What Do Large Language Models Know About Materials?

open access: yesAdvanced Engineering Materials, EarlyView.
If large language models (LLMs) are to be used inside the material discovery and engineering process, they must be benchmarked for the accurateness of intrinsic material knowledge. The current work introduces 1) a reasoning process through the processing–structure–property–performance chain and 2) a tool for benchmarking knowledge of LLMs concerning ...
Adrian Ehrenhofer   +2 more
wiley   +1 more source

Towards Collaboratively Mapped Multi-View Mobile Augmented Reality [PDF]

open access: yes, 2011
Whilst Augmented Reality (AR) offers the possibility of exciting new interaction modalities for mobile users, the prospect of providing a collaborative multi-view, in which multiple viewers may view the same shared AR workspace from multiple perspectives,
Čopič Pucihar, Klen, Coulton, Paul
core  

Rafting of Ni‐Based Superalloys Under Multiaxial Load as Understood by Phase‐Field Simulations and Critical Experiments

open access: yesAdvanced Engineering Materials, EarlyView.
Phase‐field simulations coupled with dislocation‐density‐based crystal plasticity modeling reproduce γ′ rafting behavior in single‐crystal Ni‐based superalloys under varied loading conditions. The model captures both macroscopic creep and microscopic morphology evolution, with results matching high‐temperature creep experiments.
Micheal Younan   +5 more
wiley   +1 more source

Mobile Phone Based Augmented Reality [PDF]

open access: yes, 2006
  Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design aspects.
Ollila, Mark,   +2 more
core  

Exploring flow fields in augmented reality environments [PDF]

open access: yes, 2022
S.36-38Specifically during the analysis and optimization stage within the product development process, e.g. in crash tests, structural optimization or flow simulations, VR techniques contributed to a minimum number of physical models in use and enhanced ...
Stork, A., Graf, Holger, Benölken, P.
core  

Is an Apple an Orange? A Large Language Model Benchmark for Candidate Term Extraction and Subclass Decisions Against Upper Ontologies in Engineering and Materials Science

open access: yesAdvanced Engineering Materials, EarlyView.
Building machine‐readable vocabularies for materials science is slow, expert‐driven work. This study benchmarks 13 large language models on two of its first steps: finding candidate terms in engineering articles and deciding where they belong in a class hierarchy.
Thomas Bjarsch   +3 more
wiley   +1 more source

In-situ refinement techniques for outdoor geo-referenced models using mobile AR [PDF]

open access: yes, 2009
We present a set of techniques to perform in-situ refinements on simple geo-referenced models using mobile augmented reality systems. The refinements include affine transformations to the model and surface feature additions, including high detail concave
Bruce H. Thomas   +3 more
core   +1 more source

Augmented Reality for Education [PDF]

open access: yes, 2019
Reimagining our future engagement with learners through an augmented reality (AR) lens offers a range of possibilities, on a continuum from rigid materials, created with generic learning outcomes, to learner-centred, personalised and emancipatory practice.
Holley, Debbie, Hobbs, M.
openaire   +1 more source

Microstructure Reconstruction in Battery Electrodes Using Machine Learning Based on Low‐Voltage Focused Ion Beam–Scanning Electron Microscopy Tomography Images

open access: yesAdvanced Engineering Materials, EarlyView.
Low‐voltage FIB‐SEM tomography combined with a image preprocessing pipeline improves phase contrast and enables reliable machine‐learning segmentation of conductive networks in lithium‐ion battery electrodes. Structural descriptors are extracted from segmented images, done semimanually and automated, and compared.
Lisa Beran   +6 more
wiley   +1 more source

Embracing differences in virtual reality: inclusive user-centered design of bimanual interaction techniques

open access: yesFrontiers in Virtual Reality
IntroductionVirtual Reality (VR) applications often require two-handed interactions, which can pose accessibility challenges for users with missing limbs or limited mobility in the arms or hands.
Judith Hartfill   +4 more
doaj   +1 more source

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