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The Virtuality and Reality of Augmented Reality

Journal of Multimedia, 2007
This thesis explores the creative possibilities and implications of Augmented Reality, not just as a specific technology of computer science, but as one of high technologies that influence people’s perception and even the concepts of the real and the virtual.
Jung Yeon Ma, Jong Soo Choi
openaire   +1 more source

Augmented Reality as Perceptual Reality

2006
As shown in Paul Milgram et al’s Reality-Virtuality Continuum (1994), Augmented Reality occupies a very unique status in the spectrum of Mixed Reality. Unlike Virtual Reality, which is completely made up of the virtual and has been the most important theme for both research and practical applications, theoretical approach for Augmented Reality seems to
Jung Yeon Ma, Jong Soo Choi
openaire   +1 more source

The augmented reality ocular

Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry - VRCAI '04, 2004
In this paper we present the Augmented Reality Ocular, an extension of the traditional coin-operated binocular with augmented reality capabilities. The Augmented Reality Ocular enables a real implementation of the augmented reality paradigm and makes the technology available to a large public.
Bernd Lutz 0001   +3 more
openaire   +2 more sources

Augmented Reality Hologram

2019 International Conference on Cyberworlds (CW), 2019
This paper presents the development of a mobile application that enables the creation of holographic objects and displays holographic objects on mobile devices. This project aims to demonstrate how the functionalities are implemented, and testing would be conducted to ensure the accuracy of creation and exhibitions of the holographic objects.
Jia Jun Gan, Owen Noel Newton Fernando
openaire   +1 more source

Collaborative augmented reality

Communications of the ACM, 2002
Blending reality and virtuality, these interfaces let users see each other, along with virtual objects, allowing communication behaviors much more like face-to-face than like screen-based collaboration.
Mark Billinghurst, Hirokazu Kato 0001
openaire   +2 more sources

Augmented Reality

Computer und Recht, 2017
CHEN HENRY YAO-TSU   +4 more
openaire   +4 more sources

Through the Realities of Augmented Reality

2019
Speaking of Augmented Reality (AR), it is about augmenting an actual world with some virtually generated digital information in order to make the combination of two worlds as seamless as possible. Creating seamless AR effects in real time is non-trivial, requiring interdisciplinary knowledge integration from many fields such as computer vision, signal ...
openaire   +2 more sources

A Survey on Mobile Augmented Reality With 5G Mobile Edge Computing: Architectures, Applications, and Technical Aspects

IEEE Communications Surveys and Tutorials, 2021
Yushan Siriwardhana   +2 more
exaly  

What is XR? Towards a Framework for Augmented and Virtual Reality

Computers in Human Behavior, 2022
Christian Hinsch   +2 more
exaly  

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