Results 331 to 340 of about 2,036,021 (371)
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Journal of Service Management, 2022
PurposeAs immersive technologies gain wider adoption, contemporary service researchers are tasked with studying their service experiences in ways that preserve and attend to their holistic and human characteristics.
R. Kozinets
semanticscholar +1 more source
PurposeAs immersive technologies gain wider adoption, contemporary service researchers are tasked with studying their service experiences in ways that preserve and attend to their holistic and human characteristics.
R. Kozinets
semanticscholar +1 more source
IEEE Computer Graphics and Applications, 2016
This article features some of the latest advances and applications in computer graphics technology.
Lisa Avila, Mike Bailey
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This article features some of the latest advances and applications in computer graphics technology.
Lisa Avila, Mike Bailey
openaire +2 more sources
Augmented Reality Enabled by On‐Chip Meta‐Holography Multiplexing
Laser & Photonics Reviews, 2022The exploit of on‐chip metasurfaces with full optical controllability and multiplexing capability holds great promise for photonic integration circuits (PIC).
Yangyang Shi +7 more
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Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality
IEEE Transactions on Visualization and Computer Graphics, 2017Augmented Reality is a technique that enables users to interact with their physical environment through the overlay of digital information. While being researched for decades, more recently, Augmented Reality moved out of the research labs and into the field. While most of the applications are used sporadically and for one particular task only, current
Jens, Grubert +3 more
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The impact of augmented reality on cognitive load and performance: A systematic review
Journal of Computer Assisted Learning, 2021Background: Previous studies on augmented reality-enriched learning and training indicated conflicting results regarding the cognitive load involved: some authors report that AR can reduce cognitive load, others have shown that AR is perceived as ...
J. Buchner, Katja Buntins, M. Kerres
semanticscholar +1 more source
2010
Augmented Reality (AR) was first demonstrated in the 1960s, but only recently have technologies emerged that can be used to easily deploy AR applications to many users. Camera-equipped cell phones with significant processing power and graphics abilities provide an inexpensive and versatile platform for AR applications, while the social networking ...
Dieter Schmalstieg +2 more
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Augmented Reality (AR) was first demonstrated in the 1960s, but only recently have technologies emerged that can be used to easily deploy AR applications to many users. Camera-equipped cell phones with significant processing power and graphics abilities provide an inexpensive and versatile platform for AR applications, while the social networking ...
Dieter Schmalstieg +2 more
openaire +2 more sources
Skin Electronics: Next‐Generation Device Platform for Virtual and Augmented Reality
Advanced Functional Materials, 2021Virtual reality (VR) and augmented reality (AR) are overcoming the physical limits of real‐life using advances in devices and software. In particular, the recent restrictions in transportation from the coronavirus disease 2019 (COVID‐19) pandemic are ...
Jae Joon Kim +5 more
semanticscholar +1 more source
IEEE MultiMedia, 2017
In this survey of academic contributions driving augmented reality’s commercial potential and of the industry trends advancing software and hardware developments and emerging applications, the author offers advice on how startups hoping to leverage these advances can compete against senior tech tycoons.
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In this survey of academic contributions driving augmented reality’s commercial potential and of the industry trends advancing software and hardware developments and emerging applications, the author offers advice on how startups hoping to leverage these advances can compete against senior tech tycoons.
openaire +1 more source
Hum. Factors, 2020
Objective The objective of this meta-analysis is to explore the presently available, empirical findings on transfer of training from virtual (VR), augmented (AR), and mixed reality (MR) and determine whether such extended reality (XR)-based training is ...
A. D. Kaplan +5 more
semanticscholar +1 more source
Objective The objective of this meta-analysis is to explore the presently available, empirical findings on transfer of training from virtual (VR), augmented (AR), and mixed reality (MR) and determine whether such extended reality (XR)-based training is ...
A. D. Kaplan +5 more
semanticscholar +1 more source
2017
This chapter intends to advance a sociocultural perspective to frame the integration of augmented reality technology for the learning of mathematics. It is discussed the design of an application already produced with this technology. The purpose of the application is to promote the development of spatial ability while also reviewing the visualization ...
openaire +2 more sources
This chapter intends to advance a sociocultural perspective to frame the integration of augmented reality technology for the learning of mathematics. It is discussed the design of an application already produced with this technology. The purpose of the application is to promote the development of spatial ability while also reviewing the visualization ...
openaire +2 more sources

