Results 341 to 350 of about 1,915,228 (365)
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Skin Electronics: Next‐Generation Device Platform for Virtual and Augmented Reality
Advanced Functional Materials, 2021Virtual reality (VR) and augmented reality (AR) are overcoming the physical limits of real‐life using advances in devices and software. In particular, the recent restrictions in transportation from the coronavirus disease 2019 (COVID‐19) pandemic are ...
Jae Joon Kim+5 more
semanticscholar +1 more source
Hum. Factors, 2020
Objective The objective of this meta-analysis is to explore the presently available, empirical findings on transfer of training from virtual (VR), augmented (AR), and mixed reality (MR) and determine whether such extended reality (XR)-based training is ...
A. D. Kaplan+5 more
semanticscholar +1 more source
Objective The objective of this meta-analysis is to explore the presently available, empirical findings on transfer of training from virtual (VR), augmented (AR), and mixed reality (MR) and determine whether such extended reality (XR)-based training is ...
A. D. Kaplan+5 more
semanticscholar +1 more source
IEEE Transactions on Visualization and Computer Graphics, 2013
In this paper we present an augmented reality binocular system to allow long range high precision augmentation of live telescopic imagery with aerial and terrain based synthetic objects, vehicles, people and effects. The inserted objects must appear stable in the display and must not jitter and drift as the user pans around and examines the scene with ...
Taragay Oskiper+4 more
openaire +4 more sources
In this paper we present an augmented reality binocular system to allow long range high precision augmentation of live telescopic imagery with aerial and terrain based synthetic objects, vehicles, people and effects. The inserted objects must appear stable in the display and must not jitter and drift as the user pans around and examines the scene with ...
Taragay Oskiper+4 more
openaire +4 more sources
Towards Indistinguishable Augmented Reality
ACM Computing Surveys, 2021Adding virtual information that is indistinguishable from reality has been a long-awaited goal in Augmented Reality (AR). While already demonstrated in the 1960s, only recently have Optical See-Through Head-Mounted Displays (OST-HMDs) seen a reemergence,
Yuta Itoh+3 more
semanticscholar +1 more source
Retail Consumers’ Behavioral Intention to Use Augmented Reality Mobile Apps in Pakistan
Journal of Internet Commerce, 2021Augmented reality is an emerging and promising technology to expand consumer shopping experiences in the retail sector. How augmented reality apps can impact consumer perceptions is still in debate.
Muhammad Saleem+3 more
semanticscholar +1 more source
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications, 2001In 1997, Azuma published a survey on augmented reality (AR). Our goal is to complement, rather than replace, the original survey by presenting representative examples of the new advances.
Ronald T. Azuma+5 more
semanticscholar +1 more source
IEEE Computer Graphics and Applications, 2018
Virtual and augmented reality technologies haveentered a new near-commodity era, accompanied bymassive commercial investments, but still are subjectto numerous open research questions. This specialissue of IEEE Computer Graphics and Applicationsaims at broad views to capture the state of the art,important achievements, and impact of several areasin ...
Interrante, Victoria+2 more
openaire +2 more sources
Virtual and augmented reality technologies haveentered a new near-commodity era, accompanied bymassive commercial investments, but still are subjectto numerous open research questions. This specialissue of IEEE Computer Graphics and Applicationsaims at broad views to capture the state of the art,important achievements, and impact of several areasin ...
Interrante, Victoria+2 more
openaire +2 more sources
Influence of augmented reality app on intention towards e-learning amidst COVID-19 pandemic
Interactive Learning Environments, 2021Augmented reality apps are a novel technology in e-learning that enhances students’ learning faster in virtual classrooms. Since the start of the COVID-19 pandemic, traditional teaching mechanisms pushed back due to the quick spread of Coronavirus ...
Mohammad Saleem+3 more
semanticscholar +1 more source
Proceedings of DARE 2000 on Designing augmented reality environments, 2000
In this paper, we first present a brief review of approaches used for studying and designing Augmented Reality (AR) systems. The variety of approaches and definitions in AR requires classification. We define two intrinsic characteristics of AR systems, task focus and nature of augmentation.
Laurence Nigay, Emmanuel Dubois
openaire +1 more source
In this paper, we first present a brief review of approaches used for studying and designing Augmented Reality (AR) systems. The variety of approaches and definitions in AR requires classification. We define two intrinsic characteristics of AR systems, task focus and nature of augmentation.
Laurence Nigay, Emmanuel Dubois
openaire +1 more source
Research in Science & Technological Education, 2021
Background: It is a challenging task to teach students who get diagnosed with a specific learning difficulty. Given that they can easily get distracted, they need more support than students without any disability.
Z. Turan, Gülşah Atila
semanticscholar +1 more source
Background: It is a challenging task to teach students who get diagnosed with a specific learning difficulty. Given that they can easily get distracted, they need more support than students without any disability.
Z. Turan, Gülşah Atila
semanticscholar +1 more source