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Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence [PDF]
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and perform seamless ...
Jacky Cao +5 more
semanticscholar +1 more source
The purpose of this chapter is to investigate the potential of augmented reality as an educational resource. The use of augmented reality technologies and the integration of augmented reality into learning environments will also be investigated in light of current learning approaches.
Abdusselam M.S., Güntepe E.T.
+5 more sources
Ricostruzione di una scena urbana 3D utilizzando VisualSfM.
Le tecniche di computer vision oggi danno la possibilità di costruire in maniera rapida e automatica modelli 3D dettagliati a partire da dataset fotografici.
Laura Inzerillo +2 more
doaj +1 more source
With the objective of providing scientific guidance for the development of a multisensory virtual reality (VR) relaxation device using haptic stimulation, the present review focuses on analysis of existing traditional and VR-based stress reduction ...
Lisa Brelet, Yoren Gaffary
doaj +1 more source
Augmented Reality in Neurosurgery, State of Art and Future Projections. A Systematic Review
Background The use of augmented reality (AR) is growing in medical education, in particular, in radiology and surgery. AR has the potential to become a strategic component of neurosurgical training courses.
D. Cannizzaro +10 more
semanticscholar +1 more source
Ultracompact multifunctional metalens visor for augmented reality displays
Virtual reality (VR) and augmented reality (AR) have found widespread applications in education, engineering, healthcare, and entertainment. However, these near-eye displays are often bulky and heavy, and thus are not suitable for long-term wearing ...
Yan Li +8 more
semanticscholar +1 more source
"It’s Creativity, Jim, but not as we know it": Authorship in the Age of the Remix.
The remix demonstrates that creativity is alive and well, but also under attack by corporate copyright holders trying to shut down media sharing and remixed media.
Carolyn Guertin
doaj +1 more source
This study aims to understand the public’s perspectives, sentiments, attitudes, and discourses regarding the adoption, integration, and use of augmented reality and virtual reality in education and in general by analyzing social media data.
G. Lampropoulos +3 more
semanticscholar +1 more source
Multi-modal imaging, model-based tracking, and mixed reality visualisation for orthopaedic surgery
Orthopaedic surgeons are still following the decades old workflow of using dozens of two-dimensional fluoroscopic images to drill through complex 3D structures, e.g. pelvis.
Sing Chun Lee +8 more
doaj +1 more source
Full-colour 3D holographic augmented-reality displays with metasurface waveguides
Emerging spatial computing systems seamlessly superimpose digital information on the physical environment observed by a user, enabling transformative experiences across various domains, such as entertainment, education, communication and training1–3 ...
Manu Gopakumar +6 more
semanticscholar +1 more source

