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Behind the Scenes: A Study of Autodesk Maya [PDF]

open access: possibleAnimation, 2014
Automation lies at the centre of many debates surrounding computer-generated animation. Rarely used as a neutral term, it is frequently a marker of changing practices somehow outside the control of human users of technologies, often threatening the terms on which agency is founded. This understanding of automation and computer animation software can be
Aylish Wood
exaly   +2 more sources
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An Introduction to Python Scripting in Autodesk Maya

ACM SIGGRAPH 2021 Educators Forum, 2021
Ann McNamara
exaly   +2 more sources

Human lips synchronisation in Autodesk Maya

2007 14th International Workshop on Systems, Signals and Image Processing and 6th EURASIP Conference focused on Speech and Image Processing, Multimedia Communications and Services, 2007
Realistic facial synthesis is one of the most fundamental problems in computer graphics and one of the most difficult. Human lips synchronization of the faces is very important part of this. In this paper it solves the issue of how to make human lips synchronization in one of the most popular 3D modelling software - Autodesk Maya.
Antonio Moura   +3 more
exaly   +2 more sources

Getting to Know Software: A Study of Autodesk Maya

2015
Drawing on software studies, Wood offers an original methodology for approaching software by analysing the user interface of the 3-D animation software Autodesk Maya in the context of its paratexts. This entails scrutinizing the operational logic of the software as it appears on the user interface, the frames and patterns associated with the surface ...
exaly   +2 more sources

Implementation of Computer Graphics Algorithm Platform Based on Autodesk Maya [PDF]

open access: yesAdvances in computer science research (Amsterdam), 2015
Building a visualization algorithm platform is the first step and very important part of computer graphics research. In this paper, we describe a new method to implement computer graphics algorithm based on Autodesk Maya. By creating the node is to be integrated directly into the Dependency Graph, we can add our own project to the underlying Maya ...
Zhanpeng Huang, Qi Zhang
exaly   +2 more sources

A Method of Pepper Plant Modeling and Animation Set-Up in Autodesk Maya

Applied Mechanics and Materials, 2013
Virtual crop models and animation make great significances to agricultural researches. But to recreate the structure and dynamic is often a hard and laborious task. Most existing plant-modeling systems require the user to have specific biological knowledge about plants, but its often the 3D artists who do the work.
Fang Yi Chen   +3 more
openaire   +1 more source

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