Results 51 to 60 of about 135,105 (102)
Strategische Führung auf VR- und GL-Ebene
Strategische Führung auf VR- und GL-Ebene: Zusammensetzung des VR, Strategieprozess, Instrumente, Zusammenarbeit zwischen VR und GL ...
Lombriser, Roman
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NordicESMhub/VR-CESM_docker: Dockerized version of VR-CESM
docker container for VR-CESM docker ...
Anne Fouilloux, j34ni
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VR-BESO: A VR-based structural design tool
VR-BESO is a novel interactive structural design tool based on virtual reality (VR). This tool integrates VR sculpting and topology optimisation techniques to generate innovative, lightweight, and efficient 3D structural designs. VR-BESO allows designers
Zhi Li (14156595) +2 more
core +1 more source
Tämän opinnäytetyön tavoitteena oli tarkastella talvivarautumiseen liittyvää prosessia junaliikenteessä ja tutkia mahdollisia konkreettisia toimenpiteitä, joilla saadaan täsmällisempää junaliikennettä.
Liikavainio, Jarmo
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VR and AR technology in architecture
Célkitűzés egy olyan virtuális valóság (VR) technológiával támogatott építészeti alkalmazás prototípusának elkészítése volt, mely lehetővé teszi egy épülő, vagy csak tervben létező épület virtuális bejárását.
Zilizi, Gergő
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Background: Medtronic Micra VR and Abbott Aveir VR are 2 single-chamber ventricular leadless pacemakers (L-PMs) currently available in clinical practice.
Grimaldi, Massimo +29 more
core +1 more source
Low-Cost Image Generation for Immersive Multi-Screen Environments [PDF]
Rabe F, Fröhlich C, Latoschik ME. Low-Cost Image Generation for Immersive Multi-Screen Environments. In: Latoschik ME, Fröhlich B, eds. Virtuelle und Erweiterte Realität – 4. Workshop der GI-Fachgruppe VR/AR.
Fröhlich, Bernd +3 more
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VR-Rides: Interactive VR games for health
VR Rides is a virtual reality game that aims to engage older adults in physical and cognitive exercise to reduce their risk of developing dementia. The experience combines a recumbent tricycle, real-world imagery (sourced from Google Streetview), an ...
D Milne (9882782) +3 more
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Virtual Reality (VR), predominantly focusing on visuospatial renderings in its contemporary approach, has created a conservative narrative, making VR solely analogous to a mediated visual experience.
Shrestha, Aayush
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An immersive VR test tool for multimodal human robot interaction
Multimodal interaction concepts for robotics are getting more so- phisticated by the day and need in depth testing and evaluation, of- ten with prototypes that are not ready to be tested by humans in the real world because of security concerns and low ...
Runzheimer, Tabea +4 more
core +1 more source

