Results 121 to 130 of about 2,777,051 (310)

Segmentation restoration strategy of power grid based on combined optical storage system

open access: yes电力工程技术
At present, new energy is introduced into the power system in large quantities. In order to make it replace the traditional hydropower and gas units as the black start power supply, segmentation restoration strategy of power grid based on the combined ...
ZHANG Yingmin   +5 more
doaj   +1 more source

Shrieking, Biting, and Licking: The Monstrous-Feminine and Abject Female Monsters in Video Games

open access: yes, 2018
This article examines examples of the monstrous-feminine in the form of abject female monsters in a selection of critically acclaimed and commercially successful video games.
Stang, Sarah
core  

And How Does That Make You Feel? A Psychological Approach to a Classic Game Studies Debate – Violent Video Games and Aggression [PDF]

open access: yes, 2019
Many media outlets, researchers and organisations claim that violent video games can cause aggression. The present study had participants play violent and non-violent video games and measured aggression after gameplay to investigate this claim.
Pellegrini, Sean
core  

Cracking the Code: Genotype–Phenotype Correlation Models in Sarcoglycanopathies

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective Sarcoglycanopathies are among the most severe limb‐girdle muscular dystrophies (LGMD), though milder presentations have been described. These diseases are primarily caused by missense variants, but the limited predictability of their effect on protein maturation, complex formation, and transport has hindered reliable genotype ...
Leonela Luce   +72 more
wiley   +1 more source

HVDC System Energization via Grid‐forming Offshore Wind Turbines: Sensitivity Analysis and Technical Requirements

open access: yesIET Renewable Power Generation
Renewable energy sources (RES), especially HVDC‐connected wind power plants (WPP), have been put into focus to provide services for the onshore grid, such as black‐start.
Christopher Klein   +8 more
doaj   +1 more source

The Environment at Play: Confronting Nature in The Elder Scrolls V: Skyrim and the “Frostfall” Mod [PDF]

open access: yes, 2019
In this paper, I argue that the natural environment in the base game of The Elder Scrolls V: Skyrim is devoid of agency and power in the face of the player’s colonialist endeavours to explore, conquer and master that environment.
Jansen, Dennis
core  

A Depolarizing Leak in Sodium Bicarbonate Cotransporter NBCe1 Causes Brain Edema

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objectives SLC4A4 encodes electrogenic sodium bicarbonate cotransporter NBCe1, prominently expressed in kidney and brain. Recessive loss‐of‐function variants in SLC4A4 cause proximal renal tubular acidosis, no brain edema. In the brain, NBCe1 is expressed by astrocytes, where it regulates pH and mediates astrocyte volume changes.
Quinty Bisseling   +16 more
wiley   +1 more source

Guiding with a Soft Touch: Directing players in non-linear levels without UI [PDF]

open access: yes, 2019
Research has demonstrated the difficulty in achieving a balance with User Interfaces(UI) in games. Almost all large, nonlinear levels rely on UI practices outside level design in order to guide players.
Tempini, Mark
core  

SPG4 and Dementia: Expanding the Clinical Spectrum

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective Hereditary spastic paraplegia (HSP) is a group of disorders characterized by progressive spasticity and lower limb weakness, with mutations in SPG4/SPAST being the most common cause. Detailed studies and clinical and molecular comparisons across different populations are missing.
Emanuele Panza   +19 more
wiley   +1 more source

Lost Again: Refractive Nostalgia and Video Games [PDF]

open access: yes
In tackling chronophobia, which Svetlana Boym (2001) defines as the anxiety of deciding how to use our time meaningfully as it depletes, video games become purposeful spaces where we can revisit the things we have lost, or what we anticipate will be lost
Srirachanikorn, Richy
core  

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