Collective efficacy, self-efficacy, and socio-occupational wellbeing: a quasi-experimental study on an intervention based on the development of collective competences in a blended-learning context. [PDF]
Campos ML, Bascur A.
europepmc +1 more source
Comparative histological and semi‐automated image analysis of primate lips: Masson's trichrome‐stained sagittal sections were segmented to quantify the connective tissue, adipose, and muscular components, enabling interspecific comparisons of labial architecture.
Liat Rotenstreich +5 more
wiley +1 more source
ABSTRACT This study presents a strong framework for the detection and classification of Submerged Cultural Heritage Assets (SCHA) in shallow marine environments using the integration of multibeam echosounder and airborne LiDAR bathymetry with object‐based image analysis and fuzzy logic–based classification.
Łukasz Janowski +4 more
wiley +1 more source
Effectiveness of blended learning to improve medical students' communication skills: a randomized, controlled trial. [PDF]
Gross S +8 more
europepmc +1 more source
“Lives and times”: The case for qualitative longitudinal research in anatomical sciences education
Abstract Qualitative longitudinal research (QLR) focuses on changes in perceptions, interpretations, or practices through time. Despite longstanding traditions in social science, QLR has only recently appeared in anatomical sciences education (ASE).
Charlotte E. Rees, Ella Ottrey
wiley +1 more source
Digital redesign of the radiotherapy course for medical students with a blended learning approach. [PDF]
Knöchelmann AC +4 more
europepmc +1 more source
Exploring Blended Learning Models Supported by Mobile Interactive Technologies in Higher Education
Fang Chen
openalex +2 more sources
Blended learning: Exploring nurse educators' perspectives. [PDF]
Ashipala DO, Sapalo EM, Shikulo PI.
europepmc +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source

